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pinball/test/select_character/view/character_selection_page_te...

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import 'package:bloc_test/bloc_test.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/start_game.dart';
import 'package:pinball_theme/pinball_theme.dart';
import 'package:pinball_ui/pinball_ui.dart';
import '../../helpers/helpers.dart';
class _MockCharacterThemeCubit extends Mock implements CharacterThemeCubit {}
class _MockStartGameBloc extends Mock implements StartGameBloc {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
late CharacterThemeCubit characterThemeCubit;
late StartGameBloc startGameBloc;
setUp(() async {
await mockFlameImages();
characterThemeCubit = _MockCharacterThemeCubit();
startGameBloc = _MockStartGameBloc();
whenListen(
characterThemeCubit,
const Stream<CharacterThemeState>.empty(),
initialState: const CharacterThemeState.initial(),
);
when(() => characterThemeCubit.state)
.thenReturn(const CharacterThemeState.initial());
});
group('CharacterSelectionDialog', () {
testWidgets('selecting a new character calls characterSelected on cubit',
(tester) async {
await tester.pumpApp(
const CharacterSelectionDialog(),
characterThemeCubit: characterThemeCubit,
);
await tester.tap(find.byKey(const Key('sparky_character_selection')));
await tester.pump();
verify(
() => characterThemeCubit.characterSelected(const SparkyTheme()),
).called(1);
});
testWidgets(
'tapping the select button dismisses the character '
'dialog and calls CharacterSelected event to the bloc', (tester) async {
whenListen(
startGameBloc,
const Stream<StartGameState>.empty(),
initialState: const StartGameState.initial(),
);
await tester.pumpApp(
const CharacterSelectionDialog(),
characterThemeCubit: characterThemeCubit,
startGameBloc: startGameBloc,
);
await tester.tap(find.byType(PinballButton));
await tester.pumpAndSettle();
expect(find.byType(CharacterSelectionDialog), findsNothing);
verify(() => startGameBloc.add(const CharacterSelected())).called(1);
});
testWidgets('updating the selected character updates the preview',
(tester) async {
await tester.pumpApp(_TestCharacterPreview());
expect(find.text('Dash'), findsOneWidget);
await tester.tap(find.text('test'));
await tester.pump();
expect(find.text('Android'), findsOneWidget);
});
});
}
class _TestCharacterPreview extends StatefulWidget {
@override
State<StatefulWidget> createState() => _TestCharacterPreviewState();
}
class _TestCharacterPreviewState extends State<_TestCharacterPreview> {
late CharacterTheme currentCharacter;
@override
void initState() {
super.initState();
currentCharacter = const DashTheme();
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
Expanded(child: SelectedCharacter(currentCharacter: currentCharacter)),
TextButton(
onPressed: () {
setState(() {
currentCharacter = const AndroidTheme();
});
},
child: const Text('test'),
)
],
);
}
}