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366 lines
10 KiB
366 lines
10 KiB
// ignore_for_file: cascade_invocations
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import 'dart:collection';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGameTest.create);
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group('Plunger', () {
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const compressionDistance = 0.0;
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flameTester.test(
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'loads correctly',
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(game) async {
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await game.ready();
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final plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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expect(game.contains(plunger), isTrue);
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},
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);
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group('body', () {
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flameTester.test(
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final plunger = Plunger(
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position: position,
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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game.contains(plunger);
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expect(plunger.body.position, position);
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},
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);
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flameTester.test(
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'is dynamic',
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(game) async {
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final plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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expect(plunger.body.bodyType, equals(BodyType.dynamic));
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},
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);
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flameTester.test(
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'ignores gravity',
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(game) async {
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final plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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expect(plunger.body.gravityScale, isZero);
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},
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);
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});
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group('fixture', () {
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flameTester.test(
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'exists',
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(game) async {
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final plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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expect(plunger.body.fixtures[0], isA<Fixture>());
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},
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);
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flameTester.test(
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'shape is a polygon',
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(game) async {
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final plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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final fixture = plunger.body.fixtures[0];
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expect(fixture.shape.shapeType, equals(ShapeType.polygon));
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},
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);
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flameTester.test(
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'has density',
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(game) async {
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final plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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final fixture = plunger.body.fixtures[0];
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expect(fixture.density, greaterThan(0));
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},
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);
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});
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group('onKeyEvent', () {
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final keys = UnmodifiableListView([
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LogicalKeyboardKey.space,
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LogicalKeyboardKey.arrowDown,
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LogicalKeyboardKey.keyS,
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]);
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late Plunger plunger;
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setUp(() {
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plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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});
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testRawKeyUpEvents(keys, (event) {
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final keyLabel = (event.logicalKey != LogicalKeyboardKey.space)
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? event.logicalKey.keyLabel
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: 'Space';
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flameTester.test(
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'moves upwards when $keyLabel is released '
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'and plunger is below its starting position',
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(game) async {
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await game.ensureAdd(plunger);
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plunger.body.setTransform(Vector2(0, -1), 0);
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plunger.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isPositive);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(keys, (event) {
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final keyLabel = (event.logicalKey != LogicalKeyboardKey.space)
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? event.logicalKey.keyLabel
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: 'Space';
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flameTester.test(
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'does not move when $keyLabel is released '
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'and plunger is in its starting position',
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(game) async {
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await game.ensureAdd(plunger);
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plunger.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isZero);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyDownEvents(keys, (event) {
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final keyLabel = (event.logicalKey != LogicalKeyboardKey.space)
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? event.logicalKey.keyLabel
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: 'Space';
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flameTester.test(
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'moves downwards when $keyLabel is pressed',
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(game) async {
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await game.ensureAdd(plunger);
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plunger.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isNegative);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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});
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});
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group('PlungerAnchor', () {
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const compressionDistance = 10.0;
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flameTester.test(
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'position is a compression distance below the Plunger',
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(game) async {
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final plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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await game.ensureAdd(plunger);
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final plungerAnchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(plungerAnchor);
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expect(
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plungerAnchor.body.position.y,
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equals(plunger.body.position.y - compressionDistance),
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);
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},
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);
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});
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group('PlungerAnchorPrismaticJointDef', () {
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const compressionDistance = 10.0;
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final gameBloc = MockGameBloc();
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late Plunger plunger;
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setUp(() {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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plunger = Plunger(
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position: Vector2.zero(),
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compressionDistance: compressionDistance,
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);
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});
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final flameTester = flameBlocTester(gameBloc: () => gameBloc);
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group('initializes with', () {
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flameTester.test(
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'plunger body as bodyA',
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(game) async {
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await game.ensureAdd(plunger);
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final anchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(anchor);
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final jointDef = PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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);
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expect(jointDef.bodyA, equals(plunger.body));
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},
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);
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flameTester.test(
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'anchor body as bodyB',
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(game) async {
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await game.ensureAdd(plunger);
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final anchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(anchor);
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final jointDef = PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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);
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game.world.createJoint(jointDef);
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expect(jointDef.bodyB, equals(anchor.body));
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},
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);
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flameTester.test(
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'limits enabled',
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(game) async {
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await game.ensureAdd(plunger);
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final anchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(anchor);
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final jointDef = PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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);
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game.world.createJoint(jointDef);
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expect(jointDef.enableLimit, isTrue);
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},
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);
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flameTester.test(
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'lower translation limit as negative infinity',
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(game) async {
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await game.ensureAdd(plunger);
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final anchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(anchor);
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final jointDef = PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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);
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game.world.createJoint(jointDef);
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expect(jointDef.lowerTranslation, equals(double.negativeInfinity));
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},
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);
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flameTester.test(
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'connected body collison enabled',
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(game) async {
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await game.ensureAdd(plunger);
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final anchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(anchor);
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final jointDef = PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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);
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game.world.createJoint(jointDef);
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expect(jointDef.collideConnected, isTrue);
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},
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);
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});
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testRawKeyUpEvents([LogicalKeyboardKey.space], (event) {
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flameTester.widgetTest(
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'plunger cannot go below anchor',
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(game, tester) async {
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await game.ensureAdd(plunger);
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final anchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(anchor);
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// Giving anchor a shape for the plunger to collide with.
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anchor.body.createFixtureFromShape(PolygonShape()..setAsBoxXY(2, 1));
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final jointDef = PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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);
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game.world.createJoint(jointDef);
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await tester.pump(const Duration(seconds: 1));
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expect(plunger.body.position.y > anchor.body.position.y, isTrue);
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},
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);
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});
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testRawKeyUpEvents([LogicalKeyboardKey.space], (event) {
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flameTester.widgetTest(
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'plunger cannot excessively exceed starting position',
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(game, tester) async {
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await game.ensureAdd(plunger);
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final anchor = PlungerAnchor(plunger: plunger);
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await game.ensureAdd(anchor);
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final jointDef = PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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);
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game.world.createJoint(jointDef);
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plunger.body.setTransform(Vector2(0, -1), 0);
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await tester.pump(const Duration(seconds: 1));
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expect(plunger.body.position.y < 1, isTrue);
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},
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);
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});
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});
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}
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