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84 lines
2.1 KiB
84 lines
2.1 KiB
// ignore_for_file: public_member_api_docs
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part of 'game_bloc.dart';
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/// Defines bonuses that a player can gain during a PinballGame.
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enum GameBonus {
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/// Bonus achieved when the user activate all of the bonus
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/// letters on the board, forming the bonus word
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word,
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}
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/// {@template game_state}
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/// Represents the state of the pinball game.
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/// {@endtemplate}
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class GameState extends Equatable {
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/// {@macro game_state}
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const GameState({
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required this.score,
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required this.balls,
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required this.activatedBonusLetters,
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required this.bonusHistory,
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}) : assert(score >= 0, "Score can't be negative"),
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assert(balls >= 0, "Number of balls can't be negative");
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const GameState.initial()
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: score = 0,
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balls = 3,
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activatedBonusLetters = const [],
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bonusHistory = const [];
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/// The current score of the game.
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final int score;
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/// The number of balls left in the game.
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///
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/// When the number of balls is 0, the game is over.
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final int balls;
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/// Active bonus letters.
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final List<int> activatedBonusLetters;
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/// Holds the history of all the [GameBonus]es earned by the player during a
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/// PinballGame.
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final List<GameBonus> bonusHistory;
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/// Determines when the game is over.
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bool get isGameOver => balls == 0;
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/// Determines when the player has only one ball left.
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bool get isLastBall => balls == 1;
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/// Shortcut method to check if the given [i]
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/// is activated.
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bool isLetterActivated(int i) => activatedBonusLetters.contains(i);
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GameState copyWith({
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int? score,
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int? balls,
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List<int>? activatedBonusLetters,
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List<GameBonus>? bonusHistory,
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}) {
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assert(
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score == null || score >= this.score,
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"Score can't be decreased",
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);
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return GameState(
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score: score ?? this.score,
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balls: balls ?? this.balls,
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activatedBonusLetters:
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activatedBonusLetters ?? this.activatedBonusLetters,
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bonusHistory: bonusHistory ?? this.bonusHistory,
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);
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}
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@override
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List<Object?> get props => [
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score,
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balls,
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activatedBonusLetters,
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bonusHistory,
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];
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}
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