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pinball/packages/pinball_components/test/src/components/signpost_test.dart

142 lines
3.9 KiB

// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
group('Signpost', () {
flameTester.test(
'loads correctly',
(game) async {
final signpost = Signpost();
await game.ready();
await game.ensureAdd(signpost);
expect(game.contains(signpost), isTrue);
},
);
group('renders correctly', () {
flameTester.testGameWidget(
'inactive sprite',
setUp: (game, tester) async {
final signpost = Signpost();
await game.ensureAdd(signpost);
expect(
signpost.firstChild<SpriteGroupComponent>()!.current,
SignpostSpriteState.inactive,
);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/signpost/inactive.png'),
);
},
);
flameTester.testGameWidget(
'active1 sprite',
setUp: (game, tester) async {
final signpost = Signpost();
await game.ensureAdd(signpost);
signpost.progress();
expect(
signpost.firstChild<SpriteGroupComponent>()!.current,
SignpostSpriteState.active1,
);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/signpost/active1.png'),
);
},
);
flameTester.testGameWidget(
'active2 sprite',
setUp: (game, tester) async {
final signpost = Signpost();
await game.ensureAdd(signpost);
signpost
..progress()
..progress();
expect(
signpost.firstChild<SpriteGroupComponent>()!.current,
SignpostSpriteState.active2,
);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/signpost/active2.png'),
);
},
);
flameTester.testGameWidget(
'active3 sprite',
setUp: (game, tester) async {
final signpost = Signpost();
await game.ensureAdd(signpost);
signpost
..progress()
..progress()
..progress();
expect(
signpost.firstChild<SpriteGroupComponent>()!.current,
SignpostSpriteState.active3,
);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/signpost/active3.png'),
);
},
);
});
flameTester.test(
'progress correctly cycles through all sprites',
(game) async {
final signpost = Signpost();
await game.ready();
await game.ensureAdd(signpost);
final spriteComponent = signpost.firstChild<SpriteGroupComponent>()!;
expect(spriteComponent.current, SignpostSpriteState.inactive);
signpost.progress();
expect(spriteComponent.current, SignpostSpriteState.active1);
signpost.progress();
expect(spriteComponent.current, SignpostSpriteState.active2);
signpost.progress();
expect(spriteComponent.current, SignpostSpriteState.active3);
signpost.progress();
expect(spriteComponent.current, SignpostSpriteState.inactive);
},
);
});
}