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pinball/test/game/behaviors/animatronic_looping_behavio...

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4.9 KiB

// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame/sprite.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball_components/pinball_components.dart';
class _TestGame extends Forge2DGame {
@override
Future<void> onLoad() async {
images.prefix = '';
await images.load(Assets.images.dash.animatronic.keyName);
}
}
class _TestSpriteAnimationComponent extends SpriteAnimationComponent {}
class _MockSpriteAnimation extends Mock implements SpriteAnimation {
@override
SpriteAnimationTicker createTicker() {
return _MockSpriteAnimationTicker();
}
}
class _MockSpriteAnimationTicker extends Mock implements SpriteAnimationTicker {
@override
Sprite getSprite() {
return _MockSprite();
}
}
class _MockSprite extends Mock implements Sprite {
@override
Vector2 get srcSize => Vector2.zero();
}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(_TestGame.new);
group('AnimatronicLoopingBehavior', () {
test('can be instantiated', () {
expect(
AnimatronicLoopingBehavior(animationCoolDown: 1),
isA<AnimatronicLoopingBehavior>(),
);
});
flameTester.testGameWidget(
'can be added',
setUp: (game, tester) async {
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final animation = _MockSpriteAnimation();
final spriteAnimationComponent = _TestSpriteAnimationComponent()
..animation = animation;
await game.ensureAdd(spriteAnimationComponent);
await spriteAnimationComponent.add(behavior);
},
verify: (game, _) async {
final spriteAnimationComponent =
game.children.whereType<_TestSpriteAnimationComponent>().single;
expect(spriteAnimationComponent, isNotNull);
expect(
spriteAnimationComponent
.descendants()
.whereType<AnimatronicLoopingBehavior>()
.length,
1,
);
},
);
flameTester.testGameWidget(
'onTick starts playing the animation',
setUp: (game, _) async {
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final spriteAnimationComponent = _TestSpriteAnimationComponent();
await game.ensureAdd(spriteAnimationComponent);
await spriteAnimationComponent.add(behavior);
spriteAnimationComponent.playing = false;
},
verify: (game, tester) async {
final spriteAnimationComponent =
game.children.whereType<_TestSpriteAnimationComponent>().single;
final behavior = spriteAnimationComponent
.descendants()
.whereType<AnimatronicLoopingBehavior>()
.single;
game.update(behavior.timer.limit);
expect(spriteAnimationComponent.playing, isTrue);
},
);
flameTester.testGameWidget(
'animation onComplete resets and stops playing the animation',
setUp: (game, _) async {
await game.onLoad();
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final spriteAnimationComponent = DashAnimatronic();
await game.ensureAdd(spriteAnimationComponent);
await spriteAnimationComponent.add(behavior);
},
verify: (game, _) async {
final spriteAnimationComponent =
game.children.whereType<DashAnimatronic>().single;
game.update(1);
expect(spriteAnimationComponent.playing, isTrue);
spriteAnimationComponent.animationTicker!.onComplete!.call();
expect(spriteAnimationComponent.playing, isFalse);
expect(
spriteAnimationComponent.animationTicker!.currentIndex,
equals(0),
);
},
);
flameTester.testGameWidget(
'animation onComplete resets and starts the timer',
setUp: (game, _) async {
await game.onLoad();
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final spriteAnimationComponent = DashAnimatronic();
await spriteAnimationComponent.add(behavior);
await game.ensureAdd(spriteAnimationComponent);
},
verify: (game, _) async {
final spriteAnimationComponent =
game.children.whereType<DashAnimatronic>().single;
final behavior = spriteAnimationComponent
.descendants()
.whereType<AnimatronicLoopingBehavior>()
.single;
game.update(0.5);
expect(behavior.timer.current, equals(0.5));
spriteAnimationComponent.animationTicker!.onComplete!.call();
expect(behavior.timer.current, equals(0));
expect(behavior.timer.isRunning(), isTrue);
},
);
});
}