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153 lines
4.9 KiB
153 lines
4.9 KiB
// ignore_for_file: cascade_invocations
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import 'package:flame/components.dart';
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import 'package:flame/sprite.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/behaviors/behaviors.dart';
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import 'package:pinball_components/pinball_components.dart';
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class _TestGame extends Forge2DGame {
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@override
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Future<void> onLoad() async {
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images.prefix = '';
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await images.load(Assets.images.dash.animatronic.keyName);
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}
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}
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class _TestSpriteAnimationComponent extends SpriteAnimationComponent {}
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class _MockSpriteAnimation extends Mock implements SpriteAnimation {
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@override
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SpriteAnimationTicker createTicker() {
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return _MockSpriteAnimationTicker();
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}
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}
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class _MockSpriteAnimationTicker extends Mock implements SpriteAnimationTicker {
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@override
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Sprite getSprite() {
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return _MockSprite();
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}
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}
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class _MockSprite extends Mock implements Sprite {
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@override
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Vector2 get srcSize => Vector2.zero();
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}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(_TestGame.new);
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group('AnimatronicLoopingBehavior', () {
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test('can be instantiated', () {
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expect(
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AnimatronicLoopingBehavior(animationCoolDown: 1),
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isA<AnimatronicLoopingBehavior>(),
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);
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});
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flameTester.testGameWidget(
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'can be added',
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setUp: (game, tester) async {
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final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
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final animation = _MockSpriteAnimation();
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final spriteAnimationComponent = _TestSpriteAnimationComponent()
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..animation = animation;
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await game.ensureAdd(spriteAnimationComponent);
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await spriteAnimationComponent.add(behavior);
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},
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verify: (game, _) async {
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final spriteAnimationComponent =
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game.children.whereType<_TestSpriteAnimationComponent>().single;
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expect(spriteAnimationComponent, isNotNull);
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expect(
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spriteAnimationComponent
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.descendants()
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.whereType<AnimatronicLoopingBehavior>()
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.length,
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1,
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);
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},
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);
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flameTester.testGameWidget(
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'onTick starts playing the animation',
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setUp: (game, _) async {
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final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
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final spriteAnimationComponent = _TestSpriteAnimationComponent();
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await game.ensureAdd(spriteAnimationComponent);
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await spriteAnimationComponent.add(behavior);
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spriteAnimationComponent.playing = false;
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},
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verify: (game, tester) async {
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final spriteAnimationComponent =
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game.children.whereType<_TestSpriteAnimationComponent>().single;
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final behavior = spriteAnimationComponent
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.descendants()
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.whereType<AnimatronicLoopingBehavior>()
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.single;
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game.update(behavior.timer.limit);
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expect(spriteAnimationComponent.playing, isTrue);
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},
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);
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flameTester.testGameWidget(
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'animation onComplete resets and stops playing the animation',
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setUp: (game, _) async {
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await game.onLoad();
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final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
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final spriteAnimationComponent = DashAnimatronic();
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await game.ensureAdd(spriteAnimationComponent);
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await spriteAnimationComponent.add(behavior);
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},
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verify: (game, _) async {
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final spriteAnimationComponent =
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game.children.whereType<DashAnimatronic>().single;
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game.update(1);
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expect(spriteAnimationComponent.playing, isTrue);
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spriteAnimationComponent.animationTicker!.onComplete!.call();
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expect(spriteAnimationComponent.playing, isFalse);
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expect(
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spriteAnimationComponent.animationTicker!.currentIndex,
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equals(0),
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);
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},
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);
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flameTester.testGameWidget(
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'animation onComplete resets and starts the timer',
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setUp: (game, _) async {
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await game.onLoad();
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final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
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final spriteAnimationComponent = DashAnimatronic();
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await spriteAnimationComponent.add(behavior);
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await game.ensureAdd(spriteAnimationComponent);
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},
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verify: (game, _) async {
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final spriteAnimationComponent =
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game.children.whereType<DashAnimatronic>().single;
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final behavior = spriteAnimationComponent
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.descendants()
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.whereType<AnimatronicLoopingBehavior>()
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.single;
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game.update(0.5);
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expect(behavior.timer.current, equals(0.5));
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spriteAnimationComponent.animationTicker!.onComplete!.call();
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expect(behavior.timer.current, equals(0));
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expect(behavior.timer.isRunning(), isTrue);
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},
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);
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});
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}
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