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pinball/lib/select_character/view/character_selection_page.dart

150 lines
4.3 KiB

import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/start_game.dart';
import 'package:pinball_theme/pinball_theme.dart';
import 'package:pinball_ui/pinball_ui.dart';
/// {@template character_selection_dialog}
/// Dialog used to select the playing character of the game.
/// {@endtemplate}
class CharacterSelectionDialog extends StatelessWidget {
/// {@macro character_selection_dialog}
const CharacterSelectionDialog({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return PinballDialog(
title: l10n.characterSelectionTitle,
subtitle: l10n.characterSelectionSubtitle,
child: Padding(
padding: const EdgeInsets.all(12),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Expanded(
child: Row(
children: [
Expanded(child: _CharacterPreview()),
Expanded(child: _CharacterGrid()),
],
),
),
const SizedBox(height: 8),
const _SelectCharacterButton(),
],
),
),
);
}
}
class _SelectCharacterButton extends StatelessWidget {
const _SelectCharacterButton({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return PinballButton(
onTap: () async {
Navigator.of(context).pop();
context.read<StartGameBloc>().add(const CharacterSelected());
},
text: l10n.select,
);
}
}
class _CharacterGrid extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocBuilder<CharacterThemeCubit, CharacterThemeState>(
builder: (context, state) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Expanded(
child: Column(
children: [
_Character(
key: const Key('dash_character_selection'),
character: const DashTheme(),
isSelected: state.isDashSelected,
),
const SizedBox(height: 6),
_Character(
key: const Key('android_character_selection'),
character: const AndroidTheme(),
isSelected: state.isAndroidSelected,
),
],
),
),
const SizedBox(width: 6),
Expanded(
child: Column(
children: [
_Character(
key: const Key('sparky_character_selection'),
character: const SparkyTheme(),
isSelected: state.isSparkySelected,
),
const SizedBox(height: 6),
_Character(
key: const Key('dino_character_selection'),
character: const DinoTheme(),
isSelected: state.isDinoSelected,
),
],
),
),
],
);
},
);
}
}
class _CharacterPreview extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocBuilder<CharacterThemeCubit, CharacterThemeState>(
builder: (context, state) {
return SelectedCharacter(currentCharacter: state.characterTheme);
},
);
}
}
class _Character extends StatelessWidget {
const _Character({
Key? key,
required this.character,
required this.isSelected,
}) : super(key: key);
final CharacterTheme character;
final bool isSelected;
@override
Widget build(BuildContext context) {
return Expanded(
child: Opacity(
opacity: isSelected ? 1 : 0.4,
child: TextButton(
onPressed: () =>
context.read<CharacterThemeCubit>().characterSelected(character),
style: ButtonStyle(
overlayColor: WidgetStateProperty.all(
PinballColors.transparent,
),
),
child: character.icon.image(fit: BoxFit.contain),
),
),
);
}
}