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pinball/lib/game/components/backbox/displays/share_display.dart

191 lines
4.9 KiB

import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flutter/material.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import 'package:pinball_ui/pinball_ui.dart';
import 'package:share_repository/share_repository.dart';
/// Signature for the callback called when the user tries to share their score
/// on the [ShareDisplay].
typedef OnSocialShareTap = void Function(SharePlatform);
final _descriptionTextPaint = TextPaint(
style: const TextStyle(
fontSize: 1.6,
color: PinballColors.white,
fontFamily: PinballFonts.pixeloidSans,
),
);
/// {@template share_display}
/// Display that allows users to share their score to social networks.
/// {@endtemplate}
class ShareDisplay extends Component with HasGameRef {
/// {@macro share_display}
ShareDisplay({
OnSocialShareTap? onShare,
}) : super(
children: [
_ShareInstructionsComponent(
onShare: onShare,
),
],
);
}
class _ShareInstructionsComponent extends PositionComponent with HasGameRef {
_ShareInstructionsComponent({
OnSocialShareTap? onShare,
}) : super(
anchor: Anchor.center,
position: Vector2(0, -25),
children: [
_DescriptionComponent(),
_SocialNetworksComponent(
onShare: onShare,
),
],
);
}
class _DescriptionComponent extends PositionComponent with HasGameRef {
_DescriptionComponent()
: super(
anchor: Anchor.center,
position: Vector2.zero(),
children: [
_LetEveryoneTextComponent(),
_SharingYourScoreTextComponent(),
_SocialMediaTextComponent(),
],
);
}
class _LetEveryoneTextComponent extends TextComponent with HasGameRef {
_LetEveryoneTextComponent()
: super(
anchor: Anchor.center,
position: Vector2.zero(),
textRenderer: _descriptionTextPaint,
);
@override
Future<void> onLoad() async {
await super.onLoad();
text = readProvider<AppLocalizations>().letEveryone;
}
}
class _SharingYourScoreTextComponent extends TextComponent with HasGameRef {
_SharingYourScoreTextComponent()
: super(
anchor: Anchor.center,
position: Vector2(0, 2.5),
textRenderer: _descriptionTextPaint,
);
@override
Future<void> onLoad() async {
await super.onLoad();
text = readProvider<AppLocalizations>().bySharingYourScore;
}
}
class _SocialMediaTextComponent extends TextComponent with HasGameRef {
_SocialMediaTextComponent()
: super(
anchor: Anchor.center,
position: Vector2(0, 5),
textRenderer: _descriptionTextPaint,
);
@override
Future<void> onLoad() async {
await super.onLoad();
text = readProvider<AppLocalizations>().socialMediaAccount;
}
}
class _SocialNetworksComponent extends PositionComponent with HasGameRef {
_SocialNetworksComponent({
OnSocialShareTap? onShare,
}) : super(
anchor: Anchor.center,
position: Vector2(0, 12),
children: [
FacebookButtonComponent(onTap: onShare),
TwitterButtonComponent(onTap: onShare),
],
);
}
/// {@template facebook_button_component}
/// Button for sharing on Facebook.
/// {@endtemplate}
class FacebookButtonComponent extends SpriteComponent
with HasGameRef, TapCallbacks {
/// {@macro facebook_button_component}
FacebookButtonComponent({
OnSocialShareTap? onTap,
}) : _onTap = onTap,
super(
anchor: Anchor.center,
position: Vector2(-5, 0),
);
final OnSocialShareTap? _onTap;
@override
bool onTapUp(TapUpEvent event) {
_onTap?.call(SharePlatform.facebook);
return true;
}
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = Sprite(
gameRef.images.fromCache(Assets.images.backbox.button.facebook.keyName),
);
this.sprite = sprite;
size = sprite.originalSize / 25;
}
}
/// {@template twitter_button_component}
/// Button for sharing on Twitter.
/// {@endtemplate}
class TwitterButtonComponent extends SpriteComponent
with HasGameRef, TapCallbacks {
/// {@macro twitter_button_component}
TwitterButtonComponent({
OnSocialShareTap? onTap,
}) : _onTap = onTap,
super(
anchor: Anchor.center,
position: Vector2(5, 0),
);
final OnSocialShareTap? _onTap;
@override
bool onTapUp(TapUpEvent event) {
_onTap?.call(SharePlatform.twitter);
return true;
}
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = Sprite(
gameRef.images.fromCache(Assets.images.backbox.button.twitter.keyName),
);
this.sprite = sprite;
size = sprite.originalSize / 25;
}
}