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pinball/lib/game/components/backbox/displays/leaderboard_display.dart

121 lines
3.6 KiB

import 'package:flame/components.dart';
import 'package:flutter/material.dart';
import 'package:leaderboard_repository/leaderboard_repository.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball/leaderboard/models/leader_board_entry.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import 'package:pinball_ui/pinball_ui.dart';
final _titleTextPaint = TextPaint(
style: const TextStyle(
fontSize: 2,
color: PinballColors.red,
fontFamily: PinballFonts.pixeloidSans,
),
);
final _bodyTextPaint = TextPaint(
style: const TextStyle(
fontSize: 1.8,
color: PinballColors.white,
fontFamily: PinballFonts.pixeloidSans,
),
);
/// {@template leaderboard_display}
/// Component that builds the leaderboard list of the Backbox.
/// {@endtemplate}
class LeaderboardDisplay extends PositionComponent with HasGameRef {
/// {@macro leaderboard_display}
LeaderboardDisplay({required List<LeaderboardEntryData> entries})
: _entries = entries;
final List<LeaderboardEntryData> _entries;
double _calcY(int i) => (i * 3.2) + 3.2;
static const _columns = [-15.0, 0.0, 15.0];
String _rank(int number) {
switch (number) {
case 1:
return '${number}st';
case 2:
return '${number}nd';
case 3:
return '${number}rd';
default:
return '${number}th';
}
}
@override
Future<void> onLoad() async {
position = Vector2(0, -30);
final l10n = readProvider<AppLocalizations>();
final ranking = _entries.take(5).toList();
await add(
PositionComponent(
position: Vector2(0, 4),
children: [
PositionComponent(
children: [
TextComponent(
text: l10n.rank,
textRenderer: _titleTextPaint,
position: Vector2(_columns[0], 0),
anchor: Anchor.center,
),
TextComponent(
text: l10n.score,
textRenderer: _titleTextPaint,
position: Vector2(_columns[1], 0),
anchor: Anchor.center,
),
TextComponent(
text: l10n.name,
textRenderer: _titleTextPaint,
position: Vector2(_columns[2], 0),
anchor: Anchor.center,
),
],
),
for (var i = 0; i < ranking.length; i++)
PositionComponent(
children: [
TextComponent(
text: _rank(i + 1),
textRenderer: _bodyTextPaint,
position: Vector2(_columns[0], _calcY(i)),
anchor: Anchor.center,
),
TextComponent(
text: ranking[i].score.formatScore(),
textRenderer: _bodyTextPaint,
position: Vector2(_columns[1], _calcY(i)),
anchor: Anchor.center,
),
SpriteComponent.fromImage(
gameRef.images.fromCache(
ranking[i].character.toTheme.leaderboardIcon.keyName,
),
anchor: Anchor.center,
size: Vector2(1.8, 1.8),
position: Vector2(_columns[2] - 2.5, _calcY(i) + .25),
),
TextComponent(
text: ranking[i].playerInitials,
textRenderer: _bodyTextPaint,
position: Vector2(_columns[2] + 1, _calcY(i)),
anchor: Anchor.center,
),
],
),
],
),
);
}
}