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110 lines
2.9 KiB
110 lines
2.9 KiB
// ignore_for_file: avoid_renaming_method_parameters
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import 'dart:math' as math;
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/components/spaceship_ramp/behaviors/behaviors.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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export 'cubit/android_ramp_sensor_cubit.dart';
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/// {@template android_ramp}
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/// [AndroidRamp] with a for the [SpaceshipRamp].
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/// {@endtemplate}
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class AndroidRamp extends Component with HasGameRef<PinballGame> {
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/// {@macro android_ramp}
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AndroidRamp()
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: super(
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children: [
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AndroidRampSensor(type: AndroidRampSensorType.door)
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..initialPosition = Vector2(1.7, -20),
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AndroidRampSensor(type: AndroidRampSensorType.inside)
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..initialPosition = Vector2(1.7, -21.5),
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AndroidRampBonusBehavior(
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shotPoints: 5000,
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bonusPoints: 1000000,
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),
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],
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);
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late final SpaceshipRamp spaceshipRamp = SpaceshipRamp();
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addFromBlueprint(spaceshipRamp);
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}
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/// Creates a [AndroidRamp] without any children.
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///
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/// This can be used for testing [AndroidRamp]'s behaviors in isolation.
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@visibleForTesting
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AndroidRamp.test();
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}
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/// {@template android_ramp_sensor}
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/// Small sensor body used to detect when a ball has entered the
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/// [SpaceshipRamp].
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/// {@endtemplate}
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@visibleForTesting
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class AndroidRampSensor extends BodyComponent
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with ParentIsA<AndroidRamp>, InitialPosition {
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/// {@macro android_ramp_sensor}
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AndroidRampSensor({required this.type})
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: bloc = AndroidRampSensorCubit(),
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super(
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children: [
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RampShotBehavior(),
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],
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renderBody: false,
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);
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/// Creates a [AndroidRampSensor] without any children.
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///
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@visibleForTesting
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AndroidRampSensor.test({
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required this.type,
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required this.bloc,
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});
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/// Type for the sensor, to know if it's the one at the door or inside ramp.
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final AndroidRampSensorType type;
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// TODO(alestiago): Consider refactoring once the following is merged:
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// https://github.com/flame-engine/flame/pull/1538
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// ignore: public_member_api_docs
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final AndroidRampSensorCubit bloc;
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@override
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void onRemove() {
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bloc.close();
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super.onRemove();
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}
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@override
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Body createBody() {
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final shape = PolygonShape()
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..setAsBox(
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2,
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2,
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initialPosition,
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-5 * math.pi / 180,
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);
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final fixtureDef = FixtureDef(
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shape,
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isSensor: true,
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);
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final bodyDef = BodyDef(
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position: initialPosition,
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userData: this,
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);
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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