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213 lines
6.2 KiB
213 lines
6.2 KiB
// ignore_for_file: cascade_invocations
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import 'package:flame/components.dart';
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import 'package:flame/input.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/bloc/game_bloc.dart';
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import 'package:pinball/game/components/backbox/displays/initials_input_display.dart';
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import 'package:pinball/l10n/l10n.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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import 'package:pinball_theme/pinball_theme.dart' as theme;
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class _TestGame extends Forge2DGame with HasKeyboardHandlerComponents {
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final characterIconPath = theme.Assets.images.dash.leaderboardIcon.keyName;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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images.prefix = '';
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await images.loadAll(
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[
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characterIconPath,
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Assets.images.backbox.displayDivider.keyName,
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],
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);
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}
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Future<void> pump(InitialsInputDisplay component) {
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return ensureAdd(
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FlameBlocProvider<GameBloc, GameState>.value(
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value: GameBloc(),
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children: [
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FlameProvider.value(
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_MockAppLocalizations(),
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children: [component],
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),
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],
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),
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);
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}
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}
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class _MockAppLocalizations extends Mock implements AppLocalizations {
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@override
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String get score => '';
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@override
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String get name => '';
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@override
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String get enterInitials => '';
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@override
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String get arrows => '';
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@override
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String get andPress => '';
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@override
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String get enterReturn => '';
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@override
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String get toSubmit => '';
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}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(_TestGame.new);
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group('InitialsInputDisplay', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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final component = InitialsInputDisplay(
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score: 0,
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characterIconPath: game.characterIconPath,
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onSubmit: (_) {},
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);
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await game.pump(component);
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expect(game.descendants(), contains(component));
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},
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);
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flameTester.testGameWidget(
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'can change the initials',
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setUp: (game, tester) async {
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await game.onLoad();
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final component = InitialsInputDisplay(
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score: 1000,
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characterIconPath: game.characterIconPath,
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onSubmit: (_) {},
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);
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await game.pump(component);
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// Focus is on the first letter
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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// Move to the next an press down again
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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// One more time
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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// Back to the previous and press down again
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowLeft);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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},
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verify: (game, tester) async {
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final component =
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game.descendants().whereType<InitialsInputDisplay>().single;
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expect(component.initials, equals('BCB'));
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},
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);
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String? submittedInitials;
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flameTester.testGameWidget(
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'submits the initials',
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setUp: (game, tester) async {
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await game.onLoad();
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final component = InitialsInputDisplay(
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score: 1000,
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characterIconPath: game.characterIconPath,
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onSubmit: (value) {
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submittedInitials = value;
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},
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);
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await game.pump(component);
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await tester.sendKeyEvent(LogicalKeyboardKey.enter);
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await tester.pump();
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},
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verify: (game, tester) async {
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expect(submittedInitials, equals('AAA'));
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},
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);
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group('BackboardLetterPrompt', () {
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flameTester.testGameWidget(
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'cycles the char up and down when it has focus',
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setUp: (game, tester) async {
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await game.onLoad();
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await game.ensureAdd(
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InitialsLetterPrompt(hasFocus: true, position: Vector2.zero()),
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);
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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},
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verify: (game, tester) async {
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final prompt = game.firstChild<InitialsLetterPrompt>();
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expect(prompt?.char, equals('C'));
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},
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);
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flameTester.testGameWidget(
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"does nothing when it doesn't have focus",
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setUp: (game, tester) async {
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await game.onLoad();
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await game.ensureAdd(
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InitialsLetterPrompt(position: Vector2.zero()),
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);
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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},
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verify: (game, tester) async {
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final prompt = game.firstChild<InitialsLetterPrompt>();
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expect(prompt?.char, equals('A'));
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},
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);
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flameTester.testGameWidget(
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'blinks the prompt when it has the focus',
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setUp: (game, tester) async {
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await game.onLoad();
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await game.ensureAdd(
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InitialsLetterPrompt(position: Vector2.zero(), hasFocus: true),
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);
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},
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verify: (game, tester) async {
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final underscore =
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game.descendants().whereType<ShapeComponent>().first;
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expect(underscore.paint.color, Colors.white);
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game.update(2);
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expect(underscore.paint.color, Colors.transparent);
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},
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);
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});
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});
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}
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