// ignore_for_file: cascade_invocations import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/game.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final flameTester = FlameTester(Forge2DGame.new); group('JointAnchor', () { flameTester.test( 'loads correctly', (game) async { final anchor = JointAnchor(); await game.ready(); await game.ensureAdd(anchor); expect(game.contains(anchor), isTrue); }, ); group('body', () { flameTester.test( 'is static', (game) async { await game.ready(); final anchor = JointAnchor(); await game.ensureAdd(anchor); expect(anchor.body.bodyType, equals(BodyType.static)); }, ); }); group('fixtures', () { flameTester.test( 'has none', (game) async { final anchor = JointAnchor(); await game.ensureAdd(anchor); expect(anchor.body.fixtures, isEmpty); }, ); }); }); }