// ignore_for_file: cascade_invocations import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/behaviors/bumper_noisy_behavior.dart'; import 'package:pinball/game/components/android_acres/behaviors/behaviors.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import '../../../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final assets = [ Assets.images.android.spaceship.saucer.keyName, Assets.images.android.spaceship.animatronic.keyName, Assets.images.android.spaceship.lightBeam.keyName, Assets.images.android.ramp.boardOpening.keyName, Assets.images.android.ramp.railingForeground.keyName, Assets.images.android.ramp.railingBackground.keyName, Assets.images.android.ramp.main.keyName, Assets.images.android.ramp.arrow.inactive.keyName, Assets.images.android.ramp.arrow.active1.keyName, Assets.images.android.ramp.arrow.active2.keyName, Assets.images.android.ramp.arrow.active3.keyName, Assets.images.android.ramp.arrow.active4.keyName, Assets.images.android.ramp.arrow.active5.keyName, Assets.images.android.rail.main.keyName, Assets.images.android.rail.exit.keyName, Assets.images.android.bumper.a.lit.keyName, Assets.images.android.bumper.a.dimmed.keyName, Assets.images.android.bumper.b.lit.keyName, Assets.images.android.bumper.b.dimmed.keyName, Assets.images.android.bumper.cow.lit.keyName, Assets.images.android.bumper.cow.dimmed.keyName, ]; group('AndroidAcres', () { final flameTester = FlameTester( () => EmptyPinballTestGame(assets: assets), ); flameTester.test('loads correctly', (game) async { final component = AndroidAcres(); await game.ensureAdd(component); expect(game.contains(component), isTrue); }); group('loads', () { flameTester.test( 'an AndroidSpaceship', (game) async { await game.ensureAdd(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'an AndroidAnimatronic', (game) async { await game.ensureAdd(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'a SpaceshipRamp', (game) async { await game.ensureAdd(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'a SpaceshipRail', (game) async { await game.ensureAdd(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'three AndroidBumper', (game) async { await game.ensureAdd(AndroidAcres()); expect( game.descendants().whereType().length, equals(3), ); }, ); flameTester.test( 'three AndroidBumpers with BumperNoisyBehavior', (game) async { await game.ensureAdd(AndroidAcres()); final bumpers = game.descendants().whereType(); for (final bumper in bumpers) { expect( bumper.firstChild(), isNotNull, ); } }, ); }); flameTester.test('adds an AndroidSpaceshipBonusBehavior', (game) async { final androidAcres = AndroidAcres(); await game.ensureAdd(androidAcres); expect( androidAcres.children.whereType().single, isNotNull, ); }); }); }