part of 'start_game_bloc.dart'; /// {@template start_game_event} /// Event added during the start game flow. /// {@endtemplate} abstract class StartGameEvent extends Equatable { /// {@macro start_game_event} const StartGameEvent(); } /// {@template play_tapped} /// Play tapped event. /// {@endtemplate} class PlayTapped extends StartGameEvent { /// {@macro play_tapped} const PlayTapped(); @override List get props => []; } /// {@template replay_tapped} /// Replay tapped event. /// {@endtemplate} class ReplayTapped extends StartGameEvent { /// {@macro replay_tapped} const ReplayTapped(); @override List get props => []; } /// {@template character_selected} /// Character selected event. /// {@endtemplate} class CharacterSelected extends StartGameEvent { /// {@macro character_selected} const CharacterSelected(); @override List get props => []; } /// {@template how_to_play_finished} /// How to play finished event. /// {@endtemplate} class HowToPlayFinished extends StartGameEvent { /// {@macro how_to_play_finished} const HowToPlayFinished(); @override List get props => []; }