// ignore_for_file: prefer_const_constructors import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/game.dart'; void main() { group('GameState', () { test('supports value equality', () { expect( GameState(score: 0, balls: 0), equals(const GameState(score: 0, balls: 0)), ); }); group('constructor', () { test('can be instantiated', () { expect(const GameState(score: 0, balls: 0), isNotNull); }); }); test( 'throws AssertionError ' 'when balls are negative', () { expect( () => GameState(balls: -1, score: 0), throwsAssertionError, ); }, ); test( 'throws AssertionError ' 'when score is negative', () { expect( () => GameState(balls: 0, score: -1), throwsAssertionError, ); }, ); group('isGameOver', () { test( 'is true ' 'when no balls are left', () { const gameState = GameState( balls: 0, score: 0, ); expect(gameState.isGameOver, isTrue); }); test( 'is false ' 'when one 1 ball left', () { const gameState = GameState( balls: 1, score: 0, ); expect(gameState.isGameOver, isFalse); }); }); group('isLastBall', () { test( 'is true ' 'when there is only one ball left', () { const gameState = GameState( balls: 1, score: 0, ); expect(gameState.isLastBall, isTrue); }, ); test( 'is false ' 'when there are more balls left', () { const gameState = GameState( balls: 2, score: 0, ); expect(gameState.isLastBall, isFalse); }, ); }); group('copyWith', () { test( 'throws AssertionError ' 'when scored is decreased', () { const gameState = GameState( balls: 0, score: 2, ); expect( () => gameState.copyWith(score: gameState.score - 1), throwsAssertionError, ); }, ); test( 'copies correctly ' 'when no arguement specified', () { const gameState = GameState( balls: 0, score: 2, ); expect( gameState.copyWith(), equals(gameState), ); }, ); test( 'copies correctly ' 'when all arguements specified', () { const gameState = GameState( score: 2, balls: 0, ); final otherGameState = GameState( score: gameState.score + 1, balls: gameState.balls + 1, ); expect(gameState, isNot(equals(otherGameState))); expect( gameState.copyWith( score: otherGameState.score, balls: otherGameState.balls, ), equals(otherGameState), ); }, ); }); }); }