import 'package:flutter/material.dart'; import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:pinball/l10n/l10n.dart'; import 'package:pinball/select_character/select_character.dart'; import 'package:pinball/start_game/start_game.dart'; import 'package:pinball_theme/pinball_theme.dart'; import 'package:pinball_ui/pinball_ui.dart'; /// {@template character_selection_dialog} /// Dialog used to select the playing character of the game. /// {@endtemplate character_selection_dialog} class CharacterSelectionDialog extends StatelessWidget { /// {@macro character_selection_dialog} const CharacterSelectionDialog({Key? key}) : super(key: key); @override Widget build(BuildContext context) { final l10n = context.l10n; return PinballDialog( title: l10n.characterSelectionTitle, subtitle: l10n.characterSelectionSubtitle, child: Padding( padding: const EdgeInsets.all(12), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Expanded( child: Row( children: [ Expanded(child: _CharacterPreview()), Expanded(child: _CharacterGrid()), ], ), ), const SizedBox(height: 8), const _SelectCharacterButton(), ], ), ), ); } } class _SelectCharacterButton extends StatelessWidget { const _SelectCharacterButton({Key? key}) : super(key: key); @override Widget build(BuildContext context) { final l10n = context.l10n; return PinballButton( onTap: () async { Navigator.of(context).pop(); context.read().add(const CharacterSelected()); }, text: l10n.select, ); } } class _CharacterGrid extends StatelessWidget { @override Widget build(BuildContext context) { return BlocBuilder( builder: (context, state) { return Row( mainAxisAlignment: MainAxisAlignment.center, children: [ Expanded( child: Column( children: [ _Character( key: const Key('dash_character_selection'), character: const DashTheme(), isSelected: state.isDashSelected, ), const SizedBox(height: 6), _Character( key: const Key('android_character_selection'), character: const AndroidTheme(), isSelected: state.isAndroidSelected, ), ], ), ), const SizedBox(width: 6), Expanded( child: Column( children: [ _Character( key: const Key('sparky_character_selection'), character: const SparkyTheme(), isSelected: state.isSparkySelected, ), const SizedBox(height: 6), _Character( key: const Key('dino_character_selection'), character: const DinoTheme(), isSelected: state.isDinoSelected, ), ], ), ), ], ); }, ); } } class _CharacterPreview extends StatelessWidget { @override Widget build(BuildContext context) { return BlocBuilder( builder: (context, state) { return SelectedCharacter(currentCharacter: state.characterTheme); }, ); } } class _Character extends StatelessWidget { const _Character({ Key? key, required this.character, required this.isSelected, }) : super(key: key); final CharacterTheme character; final bool isSelected; @override Widget build(BuildContext context) { return Expanded( child: Opacity( opacity: isSelected ? 1 : 0.4, child: TextButton( onPressed: () => context.read().characterSelected(character), style: ButtonStyle( overlayColor: MaterialStateProperty.all( PinballColors.transparent, ), ), child: character.icon.image(fit: BoxFit.contain), ), ), ); } }