// ignore_for_file: cascade_invocations import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import '../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final flameTester = FlameTester(PinballGameTest.new); final debugModeFlameTester = FlameTester(DebugPinballGameTest.new); group('PinballGame', () { // TODO(alestiago): test if [PinballGame] registers // [BallScorePointsCallback] once the following issue is resolved: // https://github.com/flame-engine/flame/issues/1416 group('components', () { flameTester.test( 'has three Walls', (game) async { await game.ready(); final walls = game.children.where( (component) => component is Wall && component is! BottomWall, ); expect(walls.length, 3); }, ); flameTester.test( 'has only one BottomWall', (game) async { await game.ready(); expect( game.children.whereType().length, equals(1), ); }, ); flameTester.test( 'has only one Plunger', (game) async { await game.ready(); expect( game.children.whereType().length, equals(1), ); }, ); flameTester.test('has one Board', (game) async { await game.ready(); expect( game.children.whereType().length, equals(1), ); }); flameTester.test( 'one SparkyFireZone', (game) async { await game.ready(); expect(game.children.whereType().length, equals(1)); }, ); group('controller', () { // TODO(alestiago): Write test to be controller agnostic. group('listenWhen', () { late GameBloc gameBloc; setUp(() { gameBloc = GameBloc(); }); final flameBlocTester = FlameBlocTester( gameBuilder: EmptyPinballGameTest.new, blocBuilder: () => gameBloc, ); flameBlocTester.testGameWidget( 'listens when all balls are lost and there are more than 0 balls', setUp: (game, tester) async { final newState = MockGameState(); when(() => newState.balls).thenReturn(2); game.descendants().whereType().forEach( (ball) => ball.controller.lost(), ); await game.ready(); expect( game.controller.listenWhen(MockGameState(), newState), isTrue, ); }, ); flameTester.test( "doesn't listen when some balls are left", (game) async { final newState = MockGameState(); when(() => newState.balls).thenReturn(1); expect( game.descendants().whereType().length, greaterThan(0), ); expect( game.controller.listenWhen(MockGameState(), newState), isFalse, ); }, ); flameBlocTester.test( "doesn't listen when no balls left", (game) async { final newState = MockGameState(); when(() => newState.balls).thenReturn(0); game.descendants().whereType().forEach( (ball) => ball.controller.lost(), ); await game.ready(); expect( game.descendants().whereType().isEmpty, isTrue, ); expect( game.controller.listenWhen(MockGameState(), newState), isFalse, ); }, ); }); group( 'onNewState', () { flameTester.test( 'spawns a ball', (game) async { await game.ready(); final previousBalls = game.descendants().whereType().toList(); game.controller.onNewState(MockGameState()); await game.ready(); final currentBalls = game.descendants().whereType().toList(); expect( currentBalls.length, equals(previousBalls.length + 1), ); }, ); }, ); }); }); }); group('DebugPinballGame', () { debugModeFlameTester.test('adds a ball on tap up', (game) async { await game.ready(); final eventPosition = MockEventPosition(); when(() => eventPosition.game).thenReturn(Vector2.all(10)); final tapUpEvent = MockTapUpInfo(); when(() => tapUpEvent.eventPosition).thenReturn(eventPosition); final previousBalls = game.descendants().whereType().toList(); game.onTapUp(tapUpEvent); await game.ready(); expect( game.children.whereType().length, equals(previousBalls.length + 1), ); }); group('controller', () { late GameBloc gameBloc; setUp(() { gameBloc = GameBloc(); }); final debugModeFlameBlocTester = FlameBlocTester( gameBuilder: DebugPinballGameTest.new, blocBuilder: () => gameBloc, ); debugModeFlameBlocTester.testGameWidget( 'ignores debug balls', setUp: (game, tester) async { final newState = MockGameState(); when(() => newState.balls).thenReturn(1); await game.ready(); game.children.removeWhere((component) => component is Ball); await game.ready(); await game.ensureAdd(ControlledBall.debug()); expect( game.controller.listenWhen(MockGameState(), newState), isTrue, ); }, ); }); }); }