// ignore_for_file: public_member_api_docs import 'dart:async'; import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/input.dart'; import 'package:flame_bloc/flame_bloc.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter/material.dart'; import 'package:leaderboard_repository/leaderboard_repository.dart'; import 'package:pinball/game/behaviors/behaviors.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball/l10n/l10n.dart'; import 'package:pinball_audio/pinball_audio.dart'; import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_flame/pinball_flame.dart'; import 'package:pinball_theme/pinball_theme.dart'; class PinballGame extends PinballForge2DGame with HasKeyboardHandlerComponents, MultiTouchTapDetector { PinballGame({ required CharacterTheme characterTheme, required this.leaderboardRepository, required GameBloc gameBloc, required AppLocalizations l10n, required PinballPlayer player, }) : _gameBloc = gameBloc, _player = player, _characterTheme = characterTheme, _l10n = l10n, super( gravity: Vector2(0, 30), ) { images.prefix = ''; } /// Identifier of the play button overlay static const playButtonOverlay = 'play_button'; @override Color backgroundColor() => Colors.transparent; final CharacterTheme _characterTheme; final PinballPlayer _player; final LeaderboardRepository leaderboardRepository; final AppLocalizations _l10n; final GameBloc _gameBloc; @override Future onLoad() async { await add( FlameBlocProvider.value( value: _gameBloc, children: [ MultiFlameProvider( providers: [ FlameProvider.value(_player), FlameProvider.value(_characterTheme), FlameProvider.value(leaderboardRepository), FlameProvider.value(_l10n), ], children: [ GameBlocStatusListener(), BallSpawningBehavior(), CameraFocusingBehavior(), CanvasComponent( onSpritePainted: (paint) { if (paint.filterQuality != FilterQuality.medium) { paint.filterQuality = FilterQuality.medium; } }, children: [ ZCanvasComponent( children: [ BoardBackgroundSpriteComponent(), Boundaries(), Backbox(leaderboardRepository: leaderboardRepository), GoogleWord(position: Vector2(-4.25, 1.8)), Multipliers(), Multiballs(), SkillShot( children: [ ScoringContactBehavior(points: Points.oneMillion), ], ), AndroidAcres(), DinoDesert(), FlutterForest(), SparkyScorch(), Drain(), BottomGroup(), Launcher(), ], ), ], ), ], ), ], ), ); await super.onLoad(); } final focusedBoardSide = {}; @override void onTapDown(int pointerId, TapDownInfo info) { if (info.raw.kind == PointerDeviceKind.touch) { final rocket = descendants().whereType().first; final bounds = rocket.topLeftPosition & rocket.size; // NOTE(wolfen): As long as Flame does not have https://github.com/flame-engine/flame/issues/1586 we need to check it at the highest level manually. if (bounds.contains(info.eventPosition.game.toOffset())) { descendants().whereType().single.pullFor(2); } else { final leftSide = info.eventPosition.widget.x < canvasSize.x / 2; focusedBoardSide[pointerId] = leftSide ? BoardSide.left : BoardSide.right; final flippers = descendants().whereType().where((flipper) { return flipper.side == focusedBoardSide[pointerId]; }); flippers.first.moveUp(); } } super.onTapDown(pointerId, info); } @override void onTapUp(int pointerId, TapUpInfo info) { _moveFlippersDown(pointerId); super.onTapUp(pointerId, info); } @override void onTapCancel(int pointerId) { _moveFlippersDown(pointerId); super.onTapCancel(pointerId); } void _moveFlippersDown(int pointerId) { if (focusedBoardSide[pointerId] != null) { final flippers = descendants().whereType().where((flipper) { return flipper.side == focusedBoardSide[pointerId]; }); flippers.first.moveDown(); focusedBoardSide.remove(pointerId); } } } class DebugPinballGame extends PinballGame with FPSCounter, PanDetector { DebugPinballGame({ required CharacterTheme characterTheme, required LeaderboardRepository leaderboardRepository, required AppLocalizations l10n, required PinballPlayer player, required GameBloc gameBloc, }) : super( characterTheme: characterTheme, player: player, leaderboardRepository: leaderboardRepository, l10n: l10n, gameBloc: gameBloc, ); Vector2? lineStart; Vector2? lineEnd; @override Future onLoad() async { await super.onLoad(); await add(PreviewLine()); await add(_DebugInformation()); } @override void onTapUp(int pointerId, TapUpInfo info) { super.onTapUp(pointerId, info); if (info.raw.kind == PointerDeviceKind.mouse) { final canvas = descendants().whereType().single; final ball = ControlledBall.debug() ..initialPosition = info.eventPosition.game; canvas.add(ball); } } @override void onPanStart(DragStartInfo info) { lineStart = info.eventPosition.game; } @override void onPanUpdate(DragUpdateInfo info) { lineEnd = info.eventPosition.game; } @override void onPanEnd(DragEndInfo info) { if (lineEnd != null) { final line = lineEnd! - lineStart!; _turboChargeBall(line); lineEnd = null; lineStart = null; } } void _turboChargeBall(Vector2 line) { final canvas = descendants().whereType().single; final ball = ControlledBall.debug()..initialPosition = lineStart!; final impulse = line * -1 * 10; ball.add(BallTurboChargingBehavior(impulse: impulse)); canvas.add(ball); } } // coverage:ignore-start class PreviewLine extends PositionComponent with HasGameRef { static final _previewLinePaint = Paint() ..color = Colors.pink ..strokeWidth = 0.4 ..style = PaintingStyle.stroke; @override void render(Canvas canvas) { super.render(canvas); if (gameRef.lineEnd != null) { canvas.drawLine( gameRef.lineStart!.toOffset(), gameRef.lineEnd!.toOffset(), _previewLinePaint, ); } } } // TODO(wolfenrain): investigate this CI failure. class _DebugInformation extends Component with HasGameRef { @override PositionType get positionType => PositionType.widget; final _debugTextPaint = TextPaint( style: const TextStyle( color: Colors.green, fontSize: 10, ), ); final _debugBackgroundPaint = Paint()..color = Colors.white; @override void render(Canvas canvas) { final debugText = [ 'FPS: ${gameRef.fps().toStringAsFixed(1)}', 'BALLS: ${gameRef.descendants().whereType().length}', ].join(' | '); final height = _debugTextPaint.measureTextHeight(debugText); final position = Vector2(0, gameRef.camera.canvasSize.y - height); canvas.drawRect( position & Vector2(gameRef.camera.canvasSize.x, height), _debugBackgroundPaint, ); _debugTextPaint.render(canvas, debugText, position); } } // coverage:ignore-end