// ignore_for_file: cascade_invocations import 'package:flame_bloc/flame_bloc.dart'; import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/behaviors/bumper_noise_behavior.dart'; import 'package:pinball/game/components/android_acres/behaviors/behaviors.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; class _TestGame extends Forge2DGame { @override Future onLoad() async { images.prefix = ''; await images.loadAll([ Assets.images.android.spaceship.saucer.keyName, Assets.images.android.spaceship.animatronic.keyName, Assets.images.android.spaceship.lightBeam.keyName, Assets.images.android.ramp.boardOpening.keyName, Assets.images.android.ramp.railingForeground.keyName, Assets.images.android.ramp.railingBackground.keyName, Assets.images.android.ramp.main.keyName, Assets.images.android.ramp.arrow.inactive.keyName, Assets.images.android.ramp.arrow.active1.keyName, Assets.images.android.ramp.arrow.active2.keyName, Assets.images.android.ramp.arrow.active3.keyName, Assets.images.android.ramp.arrow.active4.keyName, Assets.images.android.ramp.arrow.active5.keyName, Assets.images.android.rail.main.keyName, Assets.images.android.rail.exit.keyName, Assets.images.android.bumper.a.lit.keyName, Assets.images.android.bumper.a.dimmed.keyName, Assets.images.android.bumper.b.lit.keyName, Assets.images.android.bumper.b.dimmed.keyName, Assets.images.android.bumper.cow.lit.keyName, Assets.images.android.bumper.cow.dimmed.keyName, ]); } Future pump(AndroidAcres child) async { await ensureAdd( FlameBlocProvider.value( value: GameBloc(), children: [child], ), ); } } void main() { TestWidgetsFlutterBinding.ensureInitialized(); group('AndroidAcres', () { final flameTester = FlameTester(_TestGame.new); flameTester.test('loads correctly', (game) async { final component = AndroidAcres(); await game.pump(component); expect(game.descendants(), contains(component)); }); group('loads', () { flameTester.test( 'an AndroidSpaceship', (game) async { await game.pump(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'an AndroidAnimatronic', (game) async { await game.pump(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'a SpaceshipRamp', (game) async { await game.pump(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'a SpaceshipRail', (game) async { await game.pump(AndroidAcres()); expect( game.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'three AndroidBumper', (game) async { await game.pump(AndroidAcres()); expect( game.descendants().whereType().length, equals(3), ); }, ); flameTester.test( 'three AndroidBumpers with BumperNoiseBehavior', (game) async { await game.pump(AndroidAcres()); final bumpers = game.descendants().whereType(); for (final bumper in bumpers) { expect( bumper.firstChild(), isNotNull, ); } }, ); }); flameTester.test('adds a FlameBlocProvider', (game) async { final androidAcres = AndroidAcres(); await game.pump(androidAcres); expect( androidAcres.children .whereType< FlameBlocProvider>() .single, isNotNull, ); }); flameTester.test('adds an AndroidSpaceshipBonusBehavior', (game) async { final androidAcres = AndroidAcres(); await game.pump(androidAcres); final provider = androidAcres.children .whereType< FlameBlocProvider>() .single; expect( provider.children.whereType().single, isNotNull, ); }); }); }