// ignore_for_file: cascade_invocations import 'dart:ui'; import 'package:bloc_test/bloc_test.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_flame/pinball_flame.dart'; import '../../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final assets = [ Assets.images.sparky.bumper.a.active.keyName, Assets.images.sparky.bumper.a.inactive.keyName, Assets.images.sparky.bumper.b.active.keyName, Assets.images.sparky.bumper.b.inactive.keyName, Assets.images.sparky.bumper.c.active.keyName, Assets.images.sparky.bumper.c.inactive.keyName, Assets.images.sparky.animatronic.keyName, ]; final flameTester = FlameTester(() => EmptyPinballTestGame(assets)); group('SparkyFireZone', () { flameTester.test('loads correctly', (game) async { await game.addFromBlueprint(SparkyFireZone()); await game.ready(); }); group('loads', () { flameTester.test( 'a SparkyComputer', (game) async { expect( SparkyFireZone().blueprints.whereType().single, isNotNull, ); }, ); flameTester.test( 'a SparkyAnimatronic', (game) async { final sparkyFireZone = SparkyFireZone(); await game.addFromBlueprint(sparkyFireZone); await game.ready(); expect( game.descendants().whereType().single, isNotNull, ); }, ); flameTester.test( 'three SparkyBumper', (game) async { final sparkyFireZone = SparkyFireZone(); await game.addFromBlueprint(sparkyFireZone); await game.ready(); expect( game.descendants().whereType().length, equals(3), ); }, ); }); group('bumpers', () { late GameBloc gameBloc; setUp(() { gameBloc = MockGameBloc(); whenListen( gameBloc, const Stream.empty(), initialState: const GameState.initial(), ); }); final flameBlocTester = FlameBlocTester( gameBuilder: EmptyPinballTestGame.new, blocBuilder: () => gameBloc, assets: assets, ); flameTester.test('call animate on contact', (game) async { final contactCallback = SparkyBumperBallContactCallback(); final bumper = MockSparkyBumper(); final ball = MockBall(); when(bumper.animate).thenAnswer((_) async {}); contactCallback.begin(bumper, ball, MockContact()); verify(bumper.animate).called(1); }); flameBlocTester.testGameWidget( 'add Scored event', setUp: (game, tester) async { final ball = Ball(baseColor: const Color(0xFF00FFFF)); final sparkyFireZone = SparkyFireZone(); await game.addFromBlueprint(sparkyFireZone); await game.ensureAdd(ball); game.addContactCallback(BallScorePointsCallback(game)); final bumpers = sparkyFireZone.components.whereType(); for (final bumper in bumpers) { beginContact(game, bumper, ball); verify( () => gameBloc.add( Scored(points: bumper.points), ), ).called(1); } }, ); }); }); group('SparkyTurboChargeSensorBallContactCallback', () { flameTester.test('calls turboCharge', (game) async { final callback = SparkyComputerSensorBallContactCallback(); final ball = MockControlledBall(); final controller = MockBallController(); when(() => ball.controller).thenReturn(controller); when(() => ball.gameRef).thenReturn(game); when(controller.turboCharge).thenAnswer((_) async {}); callback.begin(MockSparkyComputerSensor(), ball, MockContact()); verify(() => ball.controller.turboCharge()).called(1); }); flameTester.test('plays SparkyAnimatronic', (game) async { final callback = SparkyComputerSensorBallContactCallback(); final ball = MockControlledBall(); final controller = MockBallController(); when(() => ball.controller).thenReturn(controller); when(() => ball.gameRef).thenReturn(game); when(controller.turboCharge).thenAnswer((_) async {}); final sparkyFireZone = SparkyFireZone(); await game.addFromBlueprint(sparkyFireZone); await game.ready(); final sparkyAnimatronic = sparkyFireZone.components.whereType().single; expect(sparkyAnimatronic.playing, isFalse); callback.begin(MockSparkyComputerSensor(), ball, MockContact()); expect(sparkyAnimatronic.playing, isTrue); }); }); }