import 'package:bloc_test/bloc_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/game.dart'; void main() { group('GameBloc', () { test('initial state has 3 balls and empty score', () { final gameBloc = GameBloc(); expect(gameBloc.state.score, equals(0)); expect(gameBloc.state.balls, equals(3)); }); group('LostBall', () { blocTest( "doesn't decrease ball " 'when no balls left', build: GameBloc.new, act: (bloc) { for (var i = 0; i <= bloc.state.balls; i++) { bloc.add(const BallLost()); } }, expect: () => [ const GameState(score: 0, balls: 2, bonusLetters: []), const GameState(score: 0, balls: 1, bonusLetters: []), const GameState(score: 0, balls: 0, bonusLetters: []), ], ); }); group('Scored', () { blocTest( 'increases score ' 'when game is not over', build: GameBloc.new, act: (bloc) => bloc ..add(const Scored(points: 2)) ..add(const Scored(points: 3)), expect: () => [ const GameState(score: 2, balls: 3, bonusLetters: []), const GameState(score: 5, balls: 3, bonusLetters: []), ], ); blocTest( "doesn't increase score " 'when game is over', build: GameBloc.new, act: (bloc) { for (var i = 0; i < bloc.state.balls; i++) { bloc.add(const BallLost()); } bloc.add(const Scored(points: 2)); }, expect: () => [ const GameState(score: 0, balls: 2, bonusLetters: []), const GameState(score: 0, balls: 1, bonusLetters: []), const GameState(score: 0, balls: 0, bonusLetters: []), ], ); }); group('BonusLetterActivated', () { blocTest( 'adds the letter to the state', build: GameBloc.new, act: (bloc) => bloc ..add(const BonusLetterActivated('G')) ..add(const BonusLetterActivated('O')) ..add(const BonusLetterActivated('O')) ..add(const BonusLetterActivated('G')) ..add(const BonusLetterActivated('L')) ..add(const BonusLetterActivated('E')), expect: () => [ const GameState( score: 0, balls: 3, bonusLetters: ['G'], ), const GameState( score: 0, balls: 3, bonusLetters: ['G', 'O'], ), const GameState( score: 0, balls: 3, bonusLetters: ['G', 'O', 'O'], ), const GameState( score: 0, balls: 3, bonusLetters: ['G', 'O', 'O', 'G'], ), const GameState( score: 0, balls: 3, bonusLetters: ['G', 'O', 'O', 'G', 'L'], ), const GameState( score: 0, balls: 3, bonusLetters: ['G', 'O', 'O', 'G', 'L', 'E'], ), ], ); }); }); }