import 'package:flutter/material.dart'; import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:pinball/game/game.dart'; class GameHud extends StatelessWidget { const GameHud({Key? key}) : super(key: key); @override Widget build(BuildContext context) { final state = context.watch().state; return Container( color: Colors.redAccent, width: 200, height: 100, padding: const EdgeInsets.all(16), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Text( '${state.score}', style: Theme.of(context).textTheme.headline3, ), Column( children: [ for (var i = 0; i < state.balls; i++) const Padding( padding: EdgeInsets.only(top: 6), child: CircleAvatar( radius: 8, backgroundColor: Colors.black, ), ), ], ), ], ), ); } }