import 'package:flame/components.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; /// {@template board} /// The main flat surface of the [PinballGame]. /// {endtemplate} class Board extends Component { /// {@macro board} // TODO(alestiago): Make Board a Blueprint and sort out priorities. Board() : super(priority: 1); @override Future onLoad() async { // TODO(allisonryan0002): add bottom group and flutter forest to pinball // game directly. Then remove board. final bottomGroup = _BottomGroup(); final flutterForest = FlutterForest(); // TODO(alestiago): adjust positioning to real design. // TODO(alestiago): add dino in pinball game. final dino = ChromeDino() ..initialPosition = Vector2( BoardDimensions.bounds.center.dx + 25, BoardDimensions.bounds.center.dy + 10, ); await addAll([ bottomGroup, dino, flutterForest, ]); } } /// {@template bottom_group} /// Grouping of the board's bottom [Component]s. /// /// The [_BottomGroup] consists of[Flipper]s, [Baseboard]s and [Kicker]s. /// {@endtemplate} // TODO(alestiago): Consider renaming once entire Board is defined. class _BottomGroup extends Component { /// {@macro bottom_group} _BottomGroup(); @override Future onLoad() async { final rightSide = _BottomGroupSide( side: BoardSide.right, ); final leftSide = _BottomGroupSide( side: BoardSide.left, ); await addAll([rightSide, leftSide]); } } /// {@template bottom_group_side} /// Group with one side of [_BottomGroup]'s symmetric [Component]s. /// /// For example, [Flipper]s are symmetric components. /// {@endtemplate} class _BottomGroupSide extends Component { /// {@macro bottom_group_side} _BottomGroupSide({ required BoardSide side, }) : _side = side; final BoardSide _side; @override Future onLoad() async { final direction = _side.direction; final centerXAdjustment = _side.isLeft ? 0 : -6.5; final flipper = ControlledFlipper( side: _side, )..initialPosition = Vector2((11.8 * direction) + centerXAdjustment, -43.6); final baseboard = Baseboard(side: _side) ..initialPosition = Vector2( (25.58 * direction) + centerXAdjustment, -28.69, ); final kicker = Kicker( side: _side, )..initialPosition = Vector2( (22.4 * direction) + centerXAdjustment, -25, ); await addAll([flipper, baseboard, kicker]); } }