// ignore_for_file: cascade_invocations import 'package:bloc_test/bloc_test.dart'; import 'package:flame/extensions.dart'; import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import '../../helpers/helpers.dart'; // TODO(allisonryan0002): remove once // https://github.com/flame-engine/flame/pull/1520 is merged class WrappedBallController extends BallController { WrappedBallController(Ball ball, this._gameRef) : super(ball); final PinballGame _gameRef; @override PinballGame get gameRef => _gameRef; } void main() { TestWidgetsFlutterBinding.ensureInitialized(); group('BallController', () { late Ball ball; late GameBloc gameBloc; setUp(() { ball = Ball(baseColor: const Color(0xFF00FFFF)); gameBloc = MockGameBloc(); whenListen( gameBloc, const Stream.empty(), initialState: const GameState.initial(), ); }); final flameBlocTester = FlameBlocTester( gameBuilder: EmptyPinballTestGame.new, blocBuilder: () => gameBloc, ); test('can be instantiated', () { expect( BallController(MockBall()), isA(), ); }); flameBlocTester.testGameWidget( "lost doesn't adds RoundLost to GameBloc " 'when there are balls left', setUp: (game, tester) async { final controller = BallController(ball); await ball.add(controller); await game.ensureAdd(ball); final otherBall = Ball(baseColor: const Color(0xFF00FFFF)); final otherController = BallController(otherBall); await otherBall.add(otherController); await game.ensureAdd(otherBall); controller.lost(); await game.ready(); }, verify: (game, tester) async { verifyNever(() => gameBloc.add(const RoundLost())); }, ); flameBlocTester.testGameWidget( 'lost adds RoundLost to GameBloc ' 'when there are no balls left', setUp: (game, tester) async { final controller = BallController(ball); await ball.add(controller); await game.ensureAdd(ball); controller.lost(); await game.ready(); }, verify: (game, tester) async { verify(() => gameBloc.add(const RoundLost())).called(1); }, ); group('turboCharge', () { setUpAll(() { registerFallbackValue(Vector2.zero()); }); flameBlocTester.testGameWidget( 'adds TurboChargeActivated', setUp: (game, tester) async { final controller = BallController(ball); await ball.add(controller); await game.ensureAdd(ball); await controller.turboCharge(); }, verify: (game, tester) async { verify(() => gameBloc.add(const SparkyTurboChargeActivated())) .called(1); }, ); flameBlocTester.test( 'initially stops the ball', (game) async { final gameRef = MockPinballGame(); final ball = MockControlledBall(); final controller = WrappedBallController(ball, gameRef); when(() => gameRef.read()).thenReturn(gameBloc); when(() => ball.controller).thenReturn(controller); when(() => ball.boost(any())).thenAnswer((_) async {}); await controller.turboCharge(); verify(ball.stop).called(1); }, ); flameBlocTester.test( 'resumes the ball', (game) async { final gameRef = MockPinballGame(); final ball = MockControlledBall(); final controller = WrappedBallController(ball, gameRef); when(() => gameRef.read()).thenReturn(gameBloc); when(() => ball.controller).thenReturn(controller); when(() => ball.boost(any())).thenAnswer((_) async {}); await controller.turboCharge(); verify(ball.resume).called(1); }, ); flameBlocTester.test( 'boosts the ball', (game) async { final gameRef = MockPinballGame(); final ball = MockControlledBall(); final controller = WrappedBallController(ball, gameRef); when(() => gameRef.read()).thenReturn(gameBloc); when(() => ball.controller).thenReturn(controller); when(() => ball.boost(any())).thenAnswer((_) async {}); await controller.turboCharge(); verify(() => ball.boost(any())).called(1); }, ); }); }); }