import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:pinball_components/pinball_components.dart'; import 'package:sandbox/common/common.dart'; class BasicFlipperGame extends BasicGame { static const info = ''' Basic example of how a Flipper works. '''; @override Future onLoad() async { await super.onLoad(); final center = screenToWorld(camera.viewport.canvasSize! / 2); final leftFlipper = Flipper(side: BoardSide.left) ..initialPosition = center - Vector2(Flipper.size.x, 0); final rightFlipper = Flipper(side: BoardSide.right) ..initialPosition = center + Vector2(Flipper.size.x, 0); await addAll([ leftFlipper, rightFlipper, ]); } }