// ignore_for_file: cascade_invocations import 'dart:ui'; import 'package:bloc_test/bloc_test.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import '../../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final flameTester = FlameTester(EmptyPinballGameTest.new); group('AlienZone', () { flameTester.test( 'loads correctly', (game) async { await game.ready(); final alienZone = AlienZone(); await game.ensureAdd(alienZone); expect(game.contains(alienZone), isTrue); }, ); group('loads', () { flameTester.test( 'two AlienBumper', (game) async { await game.ready(); final alienZone = AlienZone(); await game.ensureAdd(alienZone); expect( alienZone.descendants().whereType().length, equals(2), ); }, ); }); group('bumpers', () { late ControlledAlienBumper controlledAlienBumper; late GameBloc gameBloc; setUp(() { gameBloc = MockGameBloc(); }); final flameBlocTester = FlameBlocTester( gameBuilder: EmptyPinballGameTest.new, blocBuilder: () => gameBloc, ); flameTester.testGameWidget( 'activate when deactivated bumper is hit', setUp: (game, tester) async { controlledAlienBumper = ControlledAlienBumper.a(); await game.ensureAdd(controlledAlienBumper); controlledAlienBumper.controller.hit(); }, verify: (game, tester) async { expect(controlledAlienBumper.controller.isActivated, isTrue); }, ); flameTester.testGameWidget( 'deactivate when activated bumper is hit', setUp: (game, tester) async { controlledAlienBumper = ControlledAlienBumper.a(); await game.ensureAdd(controlledAlienBumper); controlledAlienBumper.controller.hit(); controlledAlienBumper.controller.hit(); }, verify: (game, tester) async { expect(controlledAlienBumper.controller.isActivated, isFalse); }, ); flameBlocTester.testGameWidget( 'add Scored event', setUp: (game, tester) async { final ball = Ball(baseColor: const Color(0xFF00FFFF)); final alienZone = AlienZone(); whenListen( gameBloc, const Stream.empty(), initialState: const GameState.initial(), ); await game.ensureAdd(alienZone); await game.ensureAdd(ball); game.addContactCallback(BallScorePointsCallback(game)); final bumpers = alienZone.descendants().whereType(); for (final bumper in bumpers) { beginContact(game, bumper, ball); verify( () => gameBloc.add( Scored(points: bumper.points), ), ).called(1); } }, ); }); }); }