import 'package:pinball/game/game.dart'; import 'package:pinball/gen/assets.gen.dart'; import 'package:pinball_components/pinball_components.dart' as components; /// Add methods to help loading and caching game assets. extension PinballGameAssetsX on PinballGame { /// Returns a list of assets to be loaded List preLoadAssets() { return [ images.load(components.Assets.images.ball.keyName), images.load(components.Assets.images.flutterSignPost.keyName), images.load(components.Assets.images.flipper.left.keyName), images.load(components.Assets.images.flipper.right.keyName), images.load(components.Assets.images.baseboard.left.keyName), images.load(components.Assets.images.baseboard.right.keyName), images.load(components.Assets.images.kicker.left.keyName), images.load(components.Assets.images.kicker.right.keyName), images.load(components.Assets.images.slingshot.upper.keyName), images.load(components.Assets.images.slingshot.lower.keyName), images.load(components.Assets.images.launchRamp.ramp.keyName), images.load( components.Assets.images.launchRamp.foregroundRailing.keyName, ), images.load(components.Assets.images.dino.dinoLandTop.keyName), images.load(components.Assets.images.dino.dinoLandBottom.keyName), images.load(components.Assets.images.dash.animatronic.keyName), images.load(components.Assets.images.dash.bumper.a.active.keyName), images.load(components.Assets.images.dash.bumper.a.inactive.keyName), images.load(components.Assets.images.dash.bumper.b.active.keyName), images.load(components.Assets.images.dash.bumper.b.inactive.keyName), images.load(components.Assets.images.dash.bumper.main.active.keyName), images.load(components.Assets.images.dash.bumper.main.inactive.keyName), images.load(components.Assets.images.boundary.bottom.keyName), images.load(components.Assets.images.boundary.outer.keyName), images.load(components.Assets.images.spaceship.saucer.keyName), images.load(components.Assets.images.spaceship.bridge.keyName), images.load(components.Assets.images.spaceship.ramp.main.keyName), images.load(components.Assets.images.spaceship.ramp.boardOpening.keyName), images.load( components.Assets.images.spaceship.ramp.railingBackground.keyName, ), images.load( components.Assets.images.spaceship.ramp.railingForeground.keyName, ), images.load(components.Assets.images.spaceship.rail.main.keyName), images.load(components.Assets.images.spaceship.rail.foreground.keyName), images.load(components.Assets.images.chromeDino.mouth.keyName), images.load(components.Assets.images.chromeDino.head.keyName), images.load(components.Assets.images.plunger.plunger.keyName), images.load(components.Assets.images.plunger.rocket.keyName), images.load(components.Assets.images.sparky.computer.base.keyName), images.load(components.Assets.images.sparky.computer.top.keyName), images.load(components.Assets.images.sparky.bumper.a.active.keyName), images.load(components.Assets.images.sparky.bumper.a.inactive.keyName), images.load(components.Assets.images.sparky.bumper.b.active.keyName), images.load(components.Assets.images.sparky.bumper.b.inactive.keyName), images.load(components.Assets.images.sparky.bumper.c.active.keyName), images.load(components.Assets.images.sparky.bumper.c.inactive.keyName), images.load(components.Assets.images.backboard.backboardScores.keyName), images.load(components.Assets.images.backboard.backboardGameOver.keyName), images.load(Assets.images.components.background.path), ]; } }