// ignore_for_file: prefer_const_constructors import 'dart:async'; import 'dart:typed_data'; import 'package:bloc_test/bloc_test.dart'; import 'package:flame/assets.dart'; import 'package:flame/flame.dart'; import 'package:flutter/material.dart'; import 'package:flutter_bloc/flutter_bloc.dart'; import 'package:flutter_localizations/flutter_localizations.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball/l10n/l10n.dart'; import 'package:pinball_components/pinball_components.dart' hide Assets; import 'package:pinball_ui/pinball_ui.dart'; import '../../../helpers/helpers.dart'; class _MockImages extends Mock implements Images {} class _MockGameBloc extends Mock implements GameBloc {} void main() { group('GameHud', () { late GameBloc gameBloc; const initialState = GameState( score: 1000, multiplier: 1, rounds: 1, bonusHistory: [], ); setUp(() async { gameBloc = _MockGameBloc(); // TODO(arturplaczek): need to find for a better solution for loading // image or use original images from BonusAnimation.loadAssets() final image = await decodeImageFromList(Uint8List.fromList(fakeImage)); final images = _MockImages(); when(() => images.fromCache(any())).thenReturn(image); when(() => images.load(any())).thenAnswer((_) => Future.value(image)); Flame.images = images; whenListen( gameBloc, Stream.value(initialState), initialState: initialState, ); }); // We cannot use pumpApp when we are testing animation because // animation tests needs to be run and check in tester.runAsync Future _pumpAppWithWidget(WidgetTester tester) async { await tester.pumpWidget( MaterialApp( theme: PinballTheme.standard, localizationsDelegates: const [ AppLocalizations.delegate, GlobalMaterialLocalizations.delegate, ], supportedLocales: AppLocalizations.supportedLocales, home: Scaffold( body: BlocProvider.value( value: gameBloc, child: GameHud(), ), ), ), ); } group('renders ScoreView widget', () { testWidgets( 'with the score', (tester) async { await tester.pumpApp( GameHud(), gameBloc: gameBloc, ); expect(find.text(initialState.score.formatScore()), findsOneWidget); }, ); testWidgets( 'on game over', (tester) async { final state = initialState.copyWith( bonusHistory: [GameBonus.dashNest], balls: 0, ); whenListen( gameBloc, Stream.value(state), initialState: initialState, ); await tester.pumpApp( GameHud(), gameBloc: gameBloc, ); expect(find.byType(ScoreView), findsOneWidget); expect(find.byType(BonusAnimation), findsNothing); }, ); }); for (final gameBonus in GameBonus.values) { testWidgets('renders BonusAnimation for $gameBonus', (tester) async { await tester.runAsync(() async { final state = initialState.copyWith( bonusHistory: [gameBonus], ); whenListen( gameBloc, Stream.value(state), initialState: initialState, ); await _pumpAppWithWidget(tester); await tester.pump(); expect(find.byType(BonusAnimation), findsOneWidget); }); }); } testWidgets( 'goes back to ScoreView after the animation', (tester) async { await tester.runAsync(() async { final state = initialState.copyWith( bonusHistory: [GameBonus.dashNest], ); whenListen( gameBloc, Stream.value(state), initialState: initialState, ); await _pumpAppWithWidget(tester); await tester.pump(); // TODO(arturplaczek): remove magic number once this is merged: // https://github.com/flame-engine/flame/pull/1564 await Future.delayed(const Duration(seconds: 6)); await expectLater(find.byType(ScoreView), findsOneWidget); }); }, ); }); }