// ignore_for_file: cascade_invocations import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_flame/pinball_flame.dart'; import '../../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final assets = [ Assets.images.sparky.bumper.a.active.keyName, Assets.images.sparky.bumper.a.inactive.keyName, Assets.images.sparky.bumper.b.active.keyName, Assets.images.sparky.bumper.b.inactive.keyName, Assets.images.sparky.bumper.c.active.keyName, Assets.images.sparky.bumper.c.inactive.keyName, Assets.images.sparky.animatronic.keyName, ]; final flameTester = FlameTester( () => EmptyPinballTestGame(assets: assets), ); group('SparkyFireZone', () { flameTester.test('loads correctly', (game) async { await game.addFromBlueprint(SparkyFireZone()); await game.ready(); }); group('loads', () { flameTester.test( 'a SparkyComputer', (game) async { expect( SparkyFireZone().blueprints.whereType().single, isNotNull, ); }, ); flameTester.test( 'a SparkyAnimatronic', (game) async { final sparkyFireZone = SparkyFireZone(); await game.addFromBlueprint(sparkyFireZone); await game.ready(); expect( game.descendants().whereType().single, isNotNull, ); }, ); flameTester.test( 'three SparkyBumper', (game) async { final sparkyFireZone = SparkyFireZone(); await game.addFromBlueprint(sparkyFireZone); await game.ready(); expect( game.descendants().whereType().length, equals(3), ); }, ); }); }); group('SparkyComputerSensor', () { flameTester.test('calls turboCharge', (game) async { final sensor = SparkyComputerSensor(); final ball = MockControlledBall(); final controller = MockBallController(); when(() => ball.controller).thenReturn(controller); when(controller.turboCharge).thenAnswer((_) async {}); await game.ensureAddAll([ sensor, SparkyAnimatronic(), ]); sensor.beginContact(ball, MockContact()); verify(() => ball.controller.turboCharge()).called(1); }); flameTester.test('plays SparkyAnimatronic', (game) async { final sensor = SparkyComputerSensor(); final sparkyAnimatronic = SparkyAnimatronic(); final ball = MockControlledBall(); final controller = MockBallController(); when(() => ball.controller).thenReturn(controller); when(controller.turboCharge).thenAnswer((_) async {}); await game.ensureAddAll([ sensor, sparkyAnimatronic, ]); expect(sparkyAnimatronic.playing, isFalse); sensor.beginContact(ball, MockContact()); expect(sparkyAnimatronic.playing, isTrue); }); }); }