// ignore_for_file: cascade_invocations import 'package:bloc_test/bloc_test.dart'; import 'package:flame/input.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import '../helpers/helpers.dart'; class _MockGameBloc extends Mock implements GameBloc {} class _MockGameState extends Mock implements GameState {} class _MockEventPosition extends Mock implements EventPosition {} class _MockTapDownDetails extends Mock implements TapDownDetails {} class _MockTapDownInfo extends Mock implements TapDownInfo {} class _MockTapUpDetails extends Mock implements TapUpDetails {} class _MockTapUpInfo extends Mock implements TapUpInfo {} void main() { TestWidgetsFlutterBinding.ensureInitialized(); final assets = [ Assets.images.android.bumper.a.lit.keyName, Assets.images.android.bumper.a.dimmed.keyName, Assets.images.android.bumper.b.lit.keyName, Assets.images.android.bumper.b.dimmed.keyName, Assets.images.android.bumper.cow.lit.keyName, Assets.images.android.bumper.cow.dimmed.keyName, Assets.images.backboard.backboardScores.keyName, Assets.images.backboard.backboardGameOver.keyName, Assets.images.backboard.display.keyName, Assets.images.boardBackground.keyName, Assets.images.ball.ball.keyName, Assets.images.ball.flameEffect.keyName, Assets.images.baseboard.left.keyName, Assets.images.baseboard.right.keyName, Assets.images.boundary.bottom.keyName, Assets.images.boundary.outer.keyName, Assets.images.boundary.outerBottom.keyName, Assets.images.dino.animatronic.mouth.keyName, Assets.images.dino.animatronic.head.keyName, Assets.images.dino.topWall.keyName, Assets.images.dino.topWallTunnel.keyName, Assets.images.dino.bottomWall.keyName, Assets.images.dash.animatronic.keyName, Assets.images.dash.bumper.a.active.keyName, Assets.images.dash.bumper.a.inactive.keyName, Assets.images.dash.bumper.b.active.keyName, Assets.images.dash.bumper.b.inactive.keyName, Assets.images.dash.bumper.main.active.keyName, Assets.images.dash.bumper.main.inactive.keyName, Assets.images.flipper.left.keyName, Assets.images.flipper.right.keyName, Assets.images.googleWord.letter1.lit.keyName, Assets.images.googleWord.letter1.dimmed.keyName, Assets.images.googleWord.letter2.lit.keyName, Assets.images.googleWord.letter2.dimmed.keyName, Assets.images.googleWord.letter3.lit.keyName, Assets.images.googleWord.letter3.dimmed.keyName, Assets.images.googleWord.letter4.lit.keyName, Assets.images.googleWord.letter4.dimmed.keyName, Assets.images.googleWord.letter5.lit.keyName, Assets.images.googleWord.letter5.dimmed.keyName, Assets.images.googleWord.letter6.lit.keyName, Assets.images.googleWord.letter6.dimmed.keyName, Assets.images.kicker.left.lit.keyName, Assets.images.kicker.left.dimmed.keyName, Assets.images.kicker.right.lit.keyName, Assets.images.kicker.right.dimmed.keyName, Assets.images.launchRamp.ramp.keyName, Assets.images.launchRamp.foregroundRailing.keyName, Assets.images.launchRamp.backgroundRailing.keyName, Assets.images.multiball.lit.keyName, Assets.images.multiball.dimmed.keyName, Assets.images.multiplier.x2.lit.keyName, Assets.images.multiplier.x2.dimmed.keyName, Assets.images.multiplier.x3.lit.keyName, Assets.images.multiplier.x3.dimmed.keyName, Assets.images.multiplier.x4.lit.keyName, Assets.images.multiplier.x4.dimmed.keyName, Assets.images.multiplier.x5.lit.keyName, Assets.images.multiplier.x5.dimmed.keyName, Assets.images.multiplier.x6.lit.keyName, Assets.images.multiplier.x6.dimmed.keyName, Assets.images.plunger.plunger.keyName, Assets.images.plunger.rocket.keyName, Assets.images.signpost.inactive.keyName, Assets.images.signpost.active1.keyName, Assets.images.signpost.active2.keyName, Assets.images.signpost.active3.keyName, Assets.images.slingshot.upper.keyName, Assets.images.slingshot.lower.keyName, Assets.images.android.spaceship.saucer.keyName, Assets.images.android.spaceship.animatronic.keyName, Assets.images.android.spaceship.lightBeam.keyName, Assets.images.android.ramp.boardOpening.keyName, Assets.images.android.ramp.railingForeground.keyName, Assets.images.android.ramp.railingBackground.keyName, Assets.images.android.ramp.main.keyName, Assets.images.android.ramp.arrow.inactive.keyName, Assets.images.android.ramp.arrow.active1.keyName, Assets.images.android.ramp.arrow.active2.keyName, Assets.images.android.ramp.arrow.active3.keyName, Assets.images.android.ramp.arrow.active4.keyName, Assets.images.android.ramp.arrow.active5.keyName, Assets.images.android.rail.main.keyName, Assets.images.android.rail.exit.keyName, Assets.images.sparky.animatronic.keyName, Assets.images.sparky.computer.top.keyName, Assets.images.sparky.computer.base.keyName, Assets.images.sparky.computer.glow.keyName, Assets.images.sparky.animatronic.keyName, Assets.images.sparky.bumper.a.lit.keyName, Assets.images.sparky.bumper.a.dimmed.keyName, Assets.images.sparky.bumper.b.lit.keyName, Assets.images.sparky.bumper.b.dimmed.keyName, Assets.images.sparky.bumper.c.lit.keyName, Assets.images.sparky.bumper.c.dimmed.keyName, Assets.images.flapper.flap.keyName, Assets.images.flapper.backSupport.keyName, Assets.images.flapper.frontSupport.keyName, ]; late GameBloc gameBloc; setUp(() { gameBloc = _MockGameBloc(); whenListen( gameBloc, const Stream.empty(), initialState: const GameState.initial(), ); }); group('PinballGame', () { final flameTester = FlameTester( () => PinballTestGame(assets: assets), ); final flameBlocTester = FlameBlocTester( gameBuilder: () => PinballTestGame(assets: assets), blocBuilder: () => gameBloc, ); group('components', () { // TODO(alestiago): tests that Blueprints get added once the Blueprint // class is removed. flameBlocTester.test( 'has only one Drain', (game) async { await game.ready(); expect( game.descendants().whereType().length, equals(1), ); }, ); flameBlocTester.test( 'has only one BottomGroup', (game) async { await game.ready(); expect( game.descendants().whereType().length, equals(1), ); }, ); flameBlocTester.test( 'has only one Launcher', (game) async { await game.ready(); expect( game.descendants().whereType().length, equals(1), ); }, ); flameBlocTester.test('has one FlutterForest', (game) async { await game.ready(); expect( game.descendants().whereType().length, equals(1), ); }); flameBlocTester.test( 'has only one Multiballs', (game) async { await game.ready(); expect( game.descendants().whereType().length, equals(1), ); }, ); flameBlocTester.test( 'one GoogleWord', (game) async { await game.ready(); expect( game.descendants().whereType().length, equals(1), ); }, ); group('controller', () { group('listenWhen', () { flameTester.testGameWidget( 'listens when all balls are lost and there are more than 0 rounds', setUp: (game, tester) async { // TODO(ruimiguel): check why testGameWidget doesn't add any ball // to the game. Test needs to have no balls, so fortunately works. final newState = _MockGameState(); when(() => newState.isGameOver).thenReturn(false); game.descendants().whereType().forEach( (ball) => ball.controller.lost(), ); await game.ready(); expect( game.controller.listenWhen(_MockGameState(), newState), isTrue, ); }, ); flameTester.test( "doesn't listen when some balls are left", (game) async { final newState = _MockGameState(); when(() => newState.isGameOver).thenReturn(false); await game.ready(); expect( game.descendants().whereType().length, greaterThan(0), ); expect( game.controller.listenWhen(_MockGameState(), newState), isFalse, ); }, ); flameTester.testGameWidget( "doesn't listen when game is over", setUp: (game, tester) async { // TODO(ruimiguel): check why testGameWidget doesn't add any ball // to the game. Test needs to have no balls, so fortunately works. final newState = _MockGameState(); when(() => newState.isGameOver).thenReturn(true); game.descendants().whereType().forEach( (ball) => ball.controller.lost(), ); await game.ready(); expect( game.descendants().whereType().isEmpty, isTrue, ); expect( game.controller.listenWhen(_MockGameState(), newState), isFalse, ); }, ); }); group( 'onNewState', () { flameTester.test( 'spawns a ball', (game) async { final previousBalls = game.descendants().whereType().toList(); game.controller.onNewState(_MockGameState()); await game.ready(); final currentBalls = game.descendants().whereType().toList(); expect( currentBalls.length, equals(previousBalls.length + 1), ); }, ); }, ); }); }); group('flipper control', () { flameTester.test('tap down moves left flipper up', (game) async { await game.ready(); final eventPosition = _MockEventPosition(); when(() => eventPosition.game).thenReturn(Vector2.zero()); when(() => eventPosition.widget).thenReturn(Vector2.zero()); final raw = _MockTapDownDetails(); when(() => raw.kind).thenReturn(PointerDeviceKind.touch); final tapDownEvent = _MockTapDownInfo(); when(() => tapDownEvent.eventPosition).thenReturn(eventPosition); when(() => tapDownEvent.raw).thenReturn(raw); final flippers = game.descendants().whereType().where( (flipper) => flipper.side == BoardSide.left, ); game.onTapDown(0, tapDownEvent); expect(flippers.first.body.linearVelocity.y, isNegative); }); flameTester.test('tap down moves right flipper up', (game) async { await game.ready(); final eventPosition = _MockEventPosition(); when(() => eventPosition.game).thenReturn(Vector2.zero()); when(() => eventPosition.widget).thenReturn(game.canvasSize); final raw = _MockTapDownDetails(); when(() => raw.kind).thenReturn(PointerDeviceKind.touch); final tapDownEvent = _MockTapDownInfo(); when(() => tapDownEvent.eventPosition).thenReturn(eventPosition); when(() => tapDownEvent.raw).thenReturn(raw); final flippers = game.descendants().whereType().where( (flipper) => flipper.side == BoardSide.right, ); game.onTapDown(0, tapDownEvent); expect(flippers.first.body.linearVelocity.y, isNegative); }); flameTester.test('tap up moves flipper down', (game) async { await game.ready(); final eventPosition = _MockEventPosition(); when(() => eventPosition.game).thenReturn(Vector2.zero()); when(() => eventPosition.widget).thenReturn(Vector2.zero()); final raw = _MockTapDownDetails(); when(() => raw.kind).thenReturn(PointerDeviceKind.touch); final tapDownEvent = _MockTapDownInfo(); when(() => tapDownEvent.eventPosition).thenReturn(eventPosition); when(() => tapDownEvent.raw).thenReturn(raw); final flippers = game.descendants().whereType().where( (flipper) => flipper.side == BoardSide.left, ); game.onTapDown(0, tapDownEvent); expect(flippers.first.body.linearVelocity.y, isNegative); final tapUpEvent = _MockTapUpInfo(); when(() => tapUpEvent.eventPosition).thenReturn(eventPosition); game.onTapUp(0, tapUpEvent); await game.ready(); expect(flippers.first.body.linearVelocity.y, isPositive); }); flameTester.test('tap cancel moves flipper down', (game) async { await game.ready(); final eventPosition = _MockEventPosition(); when(() => eventPosition.game).thenReturn(Vector2.zero()); when(() => eventPosition.widget).thenReturn(Vector2.zero()); final raw = _MockTapDownDetails(); when(() => raw.kind).thenReturn(PointerDeviceKind.touch); final tapDownEvent = _MockTapDownInfo(); when(() => tapDownEvent.eventPosition).thenReturn(eventPosition); when(() => tapDownEvent.raw).thenReturn(raw); final flippers = game.descendants().whereType().where( (flipper) => flipper.side == BoardSide.left, ); game.onTapDown(0, tapDownEvent); expect(flippers.first.body.linearVelocity.y, isNegative); game.onTapCancel(0); expect(flippers.first.body.linearVelocity.y, isPositive); }); }); group('plunger control', () { flameTester.test('tap down moves plunger down', (game) async { await game.ready(); final eventPosition = _MockEventPosition(); when(() => eventPosition.game).thenReturn(Vector2(40, 60)); final raw = _MockTapDownDetails(); when(() => raw.kind).thenReturn(PointerDeviceKind.touch); final tapDownEvent = _MockTapDownInfo(); when(() => tapDownEvent.eventPosition).thenReturn(eventPosition); when(() => tapDownEvent.raw).thenReturn(raw); final plunger = game.descendants().whereType().first; game.onTapDown(0, tapDownEvent); game.update(1); expect(plunger.body.linearVelocity.y, isPositive); }); }); }); group('DebugPinballGame', () { final debugModeFlameTester = FlameTester( () => DebugPinballTestGame(assets: assets), ); debugModeFlameTester.test( 'adds a ball on tap up', (game) async { final eventPosition = _MockEventPosition(); when(() => eventPosition.game).thenReturn(Vector2.all(10)); final raw = _MockTapUpDetails(); when(() => raw.kind).thenReturn(PointerDeviceKind.mouse); final tapUpEvent = _MockTapUpInfo(); when(() => tapUpEvent.eventPosition).thenReturn(eventPosition); when(() => tapUpEvent.raw).thenReturn(raw); await game.ready(); final previousBalls = game.descendants().whereType().toList(); game.onTapUp(0, tapUpEvent); await game.ready(); expect( game.descendants().whereType().length, equals(previousBalls.length + 1), ); }, ); }); }