// ignore_for_file: public_member_api_docs import 'dart:async'; import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/input.dart'; import 'package:flame_bloc/flame_bloc.dart'; import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter/material.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_audio/pinball_audio.dart'; import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_flame/pinball_flame.dart'; import 'package:pinball_theme/pinball_theme.dart'; class PinballGame extends Forge2DGame with FlameBloc, HasKeyboardHandlerComponents, Controls<_GameBallsController>, TapDetector { PinballGame({ required this.characterTheme, required this.audio, }) : super(gravity: Vector2(0, 30)) { images.prefix = ''; controller = _GameBallsController(this); } /// Identifier of the play button overlay static const playButtonOverlay = 'play_button'; @override Color backgroundColor() => Colors.transparent; final CharacterTheme characterTheme; final PinballAudio audio; late final GameFlowController gameFlowController; @override Future onLoad() async { await add(gameFlowController = GameFlowController(this)); await add(CameraController(this)); final machine = [ BoardBackgroundSpriteComponent(), Boundaries(), Backboard.waiting(position: Vector2(0, -88)), ]; final decals = [ GoogleWord(position: Vector2(-4.25, 1.8)), Multipliers(), Multiballs(), ]; final characterAreas = [ AndroidAcres(), DinoDesert(), FlutterForest(), SparkyScorch(), ]; await add( ZCanvasComponent( children: [ ...machine, ...decals, ...characterAreas, Drain(), BottomGroup(), Launcher(), ], ), ); await super.onLoad(); } BoardSide? focusedBoardSide; @override void onTapDown(TapDownInfo info) { if (info.raw.kind == PointerDeviceKind.touch) { final rocket = descendants().whereType().first; final bounds = rocket.topLeftPosition & rocket.size; // NOTE(wolfen): As long as Flame does not have https://github.com/flame-engine/flame/issues/1586 we need to check it at the highest level manually. if (bounds.contains(info.eventPosition.game.toOffset())) { descendants().whereType().single.pull(); } else { final leftSide = info.eventPosition.widget.x < canvasSize.x / 2; focusedBoardSide = leftSide ? BoardSide.left : BoardSide.right; final flippers = descendants().whereType().where((flipper) { return flipper.side == focusedBoardSide; }); flippers.first.moveUp(); } } super.onTapDown(info); } @override void onTapUp(TapUpInfo info) { final rocket = descendants().whereType().first; final bounds = rocket.topLeftPosition & rocket.size; if (bounds.contains(info.eventPosition.game.toOffset())) { descendants().whereType().single.release(); } else { _moveFlippersDown(); } super.onTapUp(info); } @override void onTapCancel() { descendants().whereType().single.release(); _moveFlippersDown(); super.onTapCancel(); } void _moveFlippersDown() { if (focusedBoardSide != null) { final flippers = descendants().whereType().where((flipper) { return flipper.side == focusedBoardSide; }); flippers.first.moveDown(); focusedBoardSide = null; } } } class _GameBallsController extends ComponentController with BlocComponent { _GameBallsController(PinballGame game) : super(game); @override bool listenWhen(GameState? previousState, GameState newState) { final noBallsLeft = component.descendants().whereType().isEmpty; final notGameOver = !newState.isGameOver; return noBallsLeft && notGameOver; } @override void onNewState(GameState state) { super.onNewState(state); spawnBall(); } @override Future onLoad() async { await super.onLoad(); spawnBall(); } void spawnBall() { // TODO(alestiago): Refactor with behavioural pattern. component.ready().whenComplete(() { final plunger = parent!.descendants().whereType().single; final ball = ControlledBall.launch( characterTheme: component.characterTheme, )..initialPosition = Vector2( plunger.body.position.x, plunger.body.position.y - Ball.size.y, ); component.firstChild()?.add(ball); }); } } class DebugPinballGame extends PinballGame with FPSCounter { DebugPinballGame({ required CharacterTheme characterTheme, required PinballAudio audio, }) : super( characterTheme: characterTheme, audio: audio, ) { controller = _GameBallsController(this); } @override Future onLoad() async { await super.onLoad(); await add(_DebugInformation()); } @override void onTapUp(TapUpInfo info) { super.onTapUp(info); if (info.raw.kind == PointerDeviceKind.mouse) { final ball = ControlledBall.debug() ..initialPosition = info.eventPosition.game; firstChild()?.add(ball); } } } // TODO(wolfenrain): investigate this CI failure. // coverage:ignore-start class _DebugInformation extends Component with HasGameRef { @override PositionType get positionType => PositionType.widget; final _debugTextPaint = TextPaint( style: const TextStyle( color: Colors.green, fontSize: 10, ), ); final _debugBackgroundPaint = Paint()..color = Colors.white; @override void render(Canvas canvas) { final debugText = [ 'FPS: ${gameRef.fps().toStringAsFixed(1)}', 'BALLS: ${gameRef.descendants().whereType().length}', ].join(' | '); final height = _debugTextPaint.measureTextHeight(debugText); final position = Vector2(0, gameRef.camera.canvasSize.y - height); canvas.drawRect( position & Vector2(gameRef.camera.canvasSize.x, height), _debugBackgroundPaint, ); _debugTextPaint.render(canvas, debugText, position); } } // coverage:ignore-end