# Pinball ![coverage][coverage_badge] [![style: very good analysis][very_good_analysis_badge]][very_good_analysis_link] [![License: MIT][license_badge]][license_link] Generated by the [Very Good CLI][very_good_cli_link] πŸ€– Google I/O 2022 Pinball game built with Flutter and Firebase --- ## Getting Started πŸš€ This project contains 3 flavors: - development - staging - production To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands: ```sh # Development $ flutter run --flavor development --target lib/main_development.dart # Staging $ flutter run --flavor staging --target lib/main_staging.dart # Production $ flutter run --flavor production --target lib/main_production.dart ``` _\*Pinball works on iOS, Android, Web, and Windows._ --- ## Running Tests πŸ§ͺ To run all unit and widget tests use the following command: ```sh $ flutter test --coverage --test-randomize-ordering-seed random ``` To view the generated coverage report you can use [lcov](https://github.com/linux-test-project/lcov). ```sh # Generate Coverage Report $ genhtml coverage/lcov.info -o coverage/ # Open Coverage Report $ open coverage/index.html ``` --- ## Working with Translations 🌐 This project relies on [flutter_localizations][flutter_localizations_link] and follows the [official internationalization guide for Flutter][internationalization_link]. ### Adding Strings 1. To add a new localizable string, open the `app_en.arb` file at `lib/l10n/arb/app_en.arb`. ```arb { "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" } } ``` 2. Then add a new key/value and description ```arb { "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" }, "helloWorld": "Hello World", "@helloWorld": { "description": "Hello World Text" } } ``` 3. Use the new string ```dart import 'package:pinball/l10n/l10n.dart'; @override Widget build(BuildContext context) { final l10n = context.l10n; return Text(l10n.helloWorld); } ``` ### Adding Supported Locales Update the `CFBundleLocalizations` array in the `Info.plist` at `ios/Runner/Info.plist` to include the new locale. ```xml ... CFBundleLocalizations en es ... ``` ### Adding Translations 1. For each supported locale, add a new ARB file in `lib/l10n/arb`. ``` β”œβ”€β”€ l10n β”‚ β”œβ”€β”€ arb β”‚ β”‚ β”œβ”€β”€ app_en.arb β”‚ β”‚ └── app_es.arb ``` 2. Add the translated strings to each `.arb` file: `app_en.arb` ```arb { "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" } } ``` `app_es.arb` ```arb { "@@locale": "es", "counterAppBarTitle": "Contador", "@counterAppBarTitle": { "description": "Texto mostrado en la AppBar de la pΓ‘gina del contador" } } ``` ### Deploy application to Firebase hosting Follow the following steps to deploy the application. ## Firebase CLI Install and authenticate with [Firebase CLI tools](https://firebase.google.com/docs/cli) ## Build the project using the desired environment ```bash # Development $ flutter build web --release --target lib/main_development.dart # Staging $ flutter build web --release --target lib/main_staging.dart # Production $ flutter build web --release --target lib/main_production.dart ``` ## Deploy ```bash $ firebase deploy ``` [coverage_badge]: coverage_badge.svg [flutter_localizations_link]: https://api.flutter.dev/flutter/flutter_localizations/flutter_localizations-library.html [internationalization_link]: https://flutter.dev/docs/development/accessibility-and-localization/internationalization [license_badge]: https://img.shields.io/badge/license-MIT-blue.svg [license_link]: https://opensource.org/licenses/MIT [very_good_analysis_badge]: https://img.shields.io/badge/style-very_good_analysis-B22C89.svg [very_good_analysis_link]: https://pub.dev/packages/very_good_analysis [very_good_cli_link]: https://github.com/VeryGoodOpenSource/very_good_cli