// ignore_for_file: cascade_invocations import 'dart:ui'; import 'package:bloc_test/bloc_test.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import '../../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final assets = [ Assets.images.alienBumper.a.active.keyName, Assets.images.alienBumper.a.inactive.keyName, Assets.images.alienBumper.b.active.keyName, Assets.images.alienBumper.b.inactive.keyName, ]; final flameTester = FlameTester(() => EmptyPinballTestGame(assets)); group('AlienZone', () { flameTester.test( 'loads correctly', (game) async { final alienZone = AlienZone(); await game.ensureAdd(alienZone); expect(game.contains(alienZone), isTrue); }, ); group('loads', () { flameTester.test( 'two AlienBumper', (game) async { final alienZone = AlienZone(); await game.ensureAdd(alienZone); expect( alienZone.descendants().whereType().length, equals(2), ); }, ); }); group('bumpers', () { late GameBloc gameBloc; setUp(() { gameBloc = MockGameBloc(); whenListen( gameBloc, const Stream.empty(), initialState: const GameState.initial(), ); }); final flameBlocTester = FlameBlocTester( gameBuilder: EmptyPinballTestGame.new, blocBuilder: () => gameBloc, assets: assets, ); flameTester.test('call animate on contact', (game) async { final contactCallback = AlienBumperBallContactCallback(); final bumper = MockAlienBumper(); final ball = MockBall(); when(bumper.animate).thenAnswer((_) async {}); contactCallback.begin(bumper, ball, MockContact()); verify(bumper.animate).called(1); }); flameBlocTester.testGameWidget( 'add Scored event', setUp: (game, tester) async { final ball = Ball(baseColor: const Color(0xFF00FFFF)); final alienZone = AlienZone(); await game.ensureAdd(alienZone); await game.ensureAdd(ball); game.addContactCallback(BallScorePointsCallback(game)); final bumpers = alienZone.descendants().whereType(); for (final bumper in bumpers) { beginContact(game, bumper, ball); verify( () => gameBloc.add( Scored(points: bumper.points), ), ).called(1); } }, ); }); }); }