// ignore_for_file: type_annotate_public_apis, prefer_const_constructors import 'package:flame/game.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_audio/pinball_audio.dart'; import 'package:pinball_theme/pinball_theme.dart'; class _MockPinballGame extends Mock implements PinballGame {} class _MockBackbox extends Mock implements Backbox {} class _MockCameraController extends Mock implements CameraController {} class _MockActiveOverlaysNotifier extends Mock implements ActiveOverlaysNotifier {} class _MockPinballPlayer extends Mock implements PinballPlayer {} void main() { group('GameFlowController', () { group('listenWhen', () { test('is true when the game over state has changed', () { final state = GameState( totalScore: 0, roundScore: 10, multiplier: 1, rounds: 0, bonusHistory: const [], ); final previous = GameState.initial(); expect( GameFlowController(_MockPinballGame()).listenWhen(previous, state), isTrue, ); }); }); group('onNewState', () { late PinballGame game; late Backbox backbox; late CameraController cameraController; late GameFlowController gameFlowController; late PinballPlayer pinballPlayer; late ActiveOverlaysNotifier overlays; setUp(() { game = _MockPinballGame(); backbox = _MockBackbox(); cameraController = _MockCameraController(); gameFlowController = GameFlowController(game); overlays = _MockActiveOverlaysNotifier(); pinballPlayer = _MockPinballPlayer(); when( () => backbox.initialsInput( score: any(named: 'score'), characterIconPath: any(named: 'characterIconPath'), onSubmit: any(named: 'onSubmit'), ), ).thenAnswer((_) async {}); when(cameraController.focusOnWaitingBackbox).thenAnswer((_) async {}); when(cameraController.focusOnGame).thenAnswer((_) async {}); when(() => overlays.remove(any())).thenAnswer((_) => true); when(() => game.descendants().whereType()) .thenReturn([backbox]); when(game.firstChild).thenReturn(cameraController); when(() => game.overlays).thenReturn(overlays); when(() => game.characterTheme).thenReturn(DashTheme()); when(() => game.player).thenReturn(pinballPlayer); }); test( 'changes the backbox display and camera correctly ' 'when the game is over', () { gameFlowController.onNewState( GameState( totalScore: 0, roundScore: 10, multiplier: 1, rounds: 0, bonusHistory: const [], ), ); verify( () => backbox.initialsInput( score: 0, characterIconPath: any(named: 'characterIconPath'), onSubmit: any(named: 'onSubmit'), ), ).called(1); verify(cameraController.focusOnGameOverBackbox).called(1); }, ); test( 'changes the backbox and camera correctly when it is not a game over', () { gameFlowController.onNewState(GameState.initial()); verify(cameraController.focusOnGame).called(1); verify(() => overlays.remove(PinballGame.playButtonOverlay)) .called(1); }, ); test( 'plays the background music on start', () { gameFlowController.onNewState(GameState.initial()); verify(() => pinballPlayer.play(PinballAudio.backgroundMusic)) .called(1); }, ); }); }); }