import 'package:bloc_test/bloc_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/game.dart'; void main() { group('GameBloc', () { test('initial state has 3 balls and empty score', () { final gameBloc = GameBloc(); expect(gameBloc.state.score, equals(0)); expect(gameBloc.state.balls, equals(3)); }); group('LostBall', () { blocTest( "doesn't decrease ball " 'when no balls left', build: GameBloc.new, act: (bloc) { for (var i = 0; i <= bloc.state.balls; i++) { bloc.add(const BallLost()); } }, expect: () => [ const GameState(score: 0, balls: 2), const GameState(score: 0, balls: 1), const GameState(score: 0, balls: 0), ], ); }); group('Scored', () { blocTest( 'increases score ' 'when game is not over', build: GameBloc.new, act: (bloc) => bloc ..add(const Scored(points: 2)) ..add(const Scored(points: 3)), expect: () => [ const GameState(score: 2, balls: 3), const GameState(score: 5, balls: 3), ], ); blocTest( "doesn't increase score " 'when game is over', build: GameBloc.new, act: (bloc) { for (var i = 0; i < bloc.state.balls; i++) { bloc.add(const BallLost()); } bloc.add(const Scored(points: 2)); }, expect: () => [ const GameState(score: 0, balls: 2), const GameState(score: 0, balls: 1), const GameState(score: 0, balls: 0), ], ); }); }); }