// ignore_for_file: cascade_invocations import 'package:bloc_test/bloc_test.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter/rendering.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:mocktail/mocktail.dart'; import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import '../../helpers/helpers.dart'; void main() { TestWidgetsFlutterBinding.ensureInitialized(); final flameTester = FlameTester(EmptyPinballTestGame.new); group('FlutterForest', () { flameTester.test( 'loads correctly', (game) async { final flutterForest = FlutterForest(); await game.ensureAdd(flutterForest); expect(game.contains(flutterForest), isTrue); }, ); group('loads', () { flameTester.test( 'a Signpost', (game) async { final flutterForest = FlutterForest(); await game.ensureAdd(flutterForest); expect( flutterForest.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'a DashAnimatronic', (game) async { final flutterForest = FlutterForest(); await game.ensureAdd(flutterForest); expect( flutterForest.firstChild(), isNotNull, ); }, ); flameTester.test( 'a BigDashNestBumper', (game) async { final flutterForest = FlutterForest(); await game.ensureAdd(flutterForest); expect( flutterForest.descendants().whereType().length, equals(1), ); }, ); flameTester.test( 'two SmallDashNestBumper', (game) async { final flutterForest = FlutterForest(); await game.ensureAdd(flutterForest); expect( flutterForest.descendants().whereType().length, equals(2), ); }, ); }); group('bumpers', () { late Ball ball; late GameBloc gameBloc; setUp(() { ball = Ball(baseColor: const Color(0xFF00FFFF)); }); final flameBlocTester = FlameBlocTester( gameBuilder: EmptyPinballTestGame.new, blocBuilder: () { gameBloc = MockGameBloc(); const state = GameState.initial(); whenListen(gameBloc, Stream.value(state), initialState: state); return gameBloc; }, ); flameBlocTester.testGameWidget( 'add Scored event', setUp: (game, tester) async { final flutterForest = FlutterForest(); await game.ensureAddAll([ flutterForest, ball, ]); game.addContactCallback(BallScorePointsCallback(game)); final bumpers = flutterForest.descendants().whereType(); for (final bumper in bumpers) { beginContact(game, bumper, ball); verify( () => gameBloc.add( Scored(points: bumper.points), ), ).called(1); } }, ); flameBlocTester.testGameWidget( 'adds GameBonus.dashNest to the game when 3 bumpers are activated', setUp: (game, _) async { final ball = Ball(baseColor: const Color(0xFFFF0000)); final flutterForest = FlutterForest(); await game.ensureAddAll([flutterForest, ball]); final bumpers = flutterForest.children.whereType(); expect(bumpers.length, equals(3)); for (final bumper in bumpers) { beginContact(game, bumper, ball); await game.ready(); if (bumper == bumpers.last) { verify( () => gameBloc.add(const BonusActivated(GameBonus.dashNest)), ).called(1); } else { verifyNever( () => gameBloc.add(const BonusActivated(GameBonus.dashNest)), ); } } }, ); flameBlocTester.testGameWidget( 'deactivates bumpers when 3 are active', setUp: (game, _) async { final ball = Ball(baseColor: const Color(0xFFFF0000)); final flutterForest = FlutterForest(); await game.ensureAddAll([flutterForest, ball]); final bumpers = [ MockDashNestBumper(), MockDashNestBumper(), MockDashNestBumper(), ]; for (final bumper in bumpers) { flutterForest.controller.activateBumper(bumper); await game.ready(); if (bumper == bumpers.last) { for (final bumper in bumpers) { verify(bumper.deactivate).called(1); } } } }, ); }); }); }