part of 'assets_manager_cubit.dart'; /// {@template assets_manager_state} /// State used to load the game assets. /// {@endtemplate} class AssetsManagerState extends Equatable { /// {@macro assets_manager_state} const AssetsManagerState({ required this.assetsCount, required this.loaded, }); /// {@macro assets_manager_state} const AssetsManagerState.initial() : this(assetsCount: 0, loaded: 0); /// Number of assets to load. final int assetsCount; /// Number of already loaded assets. final int loaded; /// Returns a value between 0 and 1 to indicate the loading progress. double get progress => loaded == 0 ? 0 : loaded / assetsCount; /// Only returns false if all the assets have been loaded. bool get isLoading => progress != 1; /// Returns a copy of this instance with the given parameters /// updated. AssetsManagerState copyWith({ int? assetsCount, int? loaded, }) { return AssetsManagerState( assetsCount: assetsCount ?? this.assetsCount, loaded: loaded ?? this.loaded, ); } @override List get props => [loaded, assetsCount]; }