Rui Miguel Alonso
de3569c479
feat: include `Ball` final assets ( #279 )
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* refactor: load ball assets from cache
* feat: new ball assets
* refactor: ball loads new sprites
* refactor: modified ball assets for sandbox
* refactor: removing baseColor from ball
* refactor: moved ball assets to pinball_theme
* refactor: removed all baseColor for ball
* refactor: removed unused imports
* test: golden tests for ball
* test: added missed ball assets to tests
* chore: reorder imports
* refactor: removed all default ball, use dash
* test: fixed test for ball changes
* test: adde ball assets to forest tests
* fix: fixed tests for ball
* refactor: removed baseColor from ball tests
* chore: unused imports
* test: removed golden tests for balls
* refactor: removed unused assets at test and renamed spriteAsset for ball
* refactor: spriteAsset changed for ball sprite
Co-authored-by: Tom Arra <tarra3@gmail.com>
2 years ago
Rui Miguel Alonso
79624f07f1
feat: `SpaceshipRamp` shot logic ( #296 )
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* feat: spaceship ramp added cubit and behavior to sensor
* refactor: changed spaceshipt ramp sensor, cubit and behavior names
* refactor: added behaviors to AndroidAcres
* refactor: connect rampsensors with android acres bonus
* refactor: move ramp sensor to spaceship ramp children
* test: fixed some tests for ramp
* chore: removed unused imports
* chore: removed unused import
* Update lib/game/components/android_acres/behaviors/ramp_bonus_behavior.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* refactor: search sensors from parent children
* refactor: moved ramp sensor cubit to spaceship ramp
* refactor: modified ramp behaviors
* refactor: fixed ramp behaviors tests
* refactor: changed ramp behaviors
* chore: analysis errors
* test: fixed ramp contact test
* test: coverage for spaceshipramp
* Update packages/pinball_components/lib/src/components/spaceship_ramp/spaceship_ramp.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* refactor: fixed test when removing children from spaceship test constructor
* refactor: moved arrow state to cubit inside ramp instead of propagate from behavior
* refactor: sandbox for spaceshipramp modified
* refactor: removed arrow value from spaceship ramp state to sprite logic
* test: golden tests for ramp arrow
* test: coverage
* test: coverage
* refactor: changed name for RampBallAscendingContactBehavior
* refactor: added ScoringBehavior on shot and bonus behaviors
* feat: cancel subscription on ramp behavior remove
* chore: unused import
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
2 years ago
Allison Ryan
f2160feab9
feat: implemented `AndroidSpaceshipBonusBehavior` ( #298 )
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* refactor: simplify ball entering spaceship
* feat: add bonus logic and scoring
* chore: add animatronic to spaceship sandbox
* chore: remove renderBody change
* chore: remove leftover children change
* chore: test typo
* refactor: re-add children property
* refactor: use firstChild
* refactor: PR suggestions
* Update packages/pinball_components/test/src/components/android_animatronic_test.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
2 years ago
Alejandro Santiago
95fe7a62aa
feat: implemented rendering with `ZIndex` ( #282 )
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* feat: defined PinballCavas
* refactor: remove unawaited
* feat: defined renderTree
* refactor: made LaunchRamp a Component
* refactor: removed RenderPriority from FlutterForest
* feat: implementing PinballCanvasComponent
* refactor: migrated to zIndex
* refactor: removed old pinball_canvas.dart
* refactor: cleaned PinballCanvasComponent
* refactor: reordered children additions
* refactor: adjusted priorities
* refactor: adjusted RenderPriority
* refactor: improved rendering algorithm
* refactor: removes Blueprint
* test: migrating blueprint tests
* docs: removed Blueprint references
* refactor: renamed PinballCanvas to ZCanvas
* test: tested z_canvas_component
* refactor: renamed LayerSensor to use zIndex
* refactor: renamed RenderPriority to ZIndexes
* refactor: removed priority instances
* refactor: removed priority occurences
* fix: plunger and tapping positions
* test: correctly testes SparkyScorch
* test: adjusted ScoringBehavior test
* docs: documented z_canvas_component
* test: fixed ScoringBehavior tests
* refactor: renamed to ZCanvas
* refactor: applied PR suggestions
2 years ago
Allison Ryan
0a1ae053d8
feat: add android assets and fix shapes ( #258 )
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* feat: add android assets and fix shapes
* refactor: remove docs and size
* fix: asset gen styling
2 years ago
Rui Miguel Alonso
7d8cd8c357
feat: implemented `AndroidBumper.cow` ( #257 )
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* feat: added cow assets
* feat: added cow bumper
* feat: cow sanbox
* Update packages/pinball_components/sandbox/lib/stories/android_acres/android_bumper_cow_game.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* refactor: sandbox ball color
* fix: cow bumper spriteposition
* fix: cow bumper size
* refactor: cow shape and positioning
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Allison Ryan <allisonryan0002@gmail.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
Allison Ryan
8e9ef85dda
refactor: add spaceship rail assets ( #244 )
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* refactor: update rail assets and shape
* fix: add assets to newly merged test
2 years ago
Allison Ryan
c33d34e42f
refactor: alien to android ( #246 )
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Co-authored-by: Alejandro Santiago <dev@alestiago.com>
2 years ago