* refactor: renamed JetpackRamp to SpaceshipEntranceRamp
* refactor: renamed Layer.jetpack to Layer.spaceshipEntranceRamp
* refactor: moved spaceship entrance ramp and assets to pinball components
* test: tests for spaceship ramp
* refactor: renamed SpaceshipEntranceRamp to SpaceshipRamp
* feat: included left and right flipper assets
* feat: loaded left and right flipper assets
* feat: moved Flipper to components and defined controller
* refactor: moved lock to FlipperJoint
* refactor(sandbox): rephrased description
* feat(sanbox): including Flipper example
* feat: included Tracing story
* feat: defined trace method
* feat(sandbox): included right flipper
* feat: sized Flipper to match asset
* refactor: moved tests
* feat: tested flipper_controller
* feat: adjusted flipper size
* feat(sandbox): removed TapDetector
* refactor: removed unused import
* fix: increased test coverage
* docs: improved doc comments
* fix: changing merge imports
* refactor: simplified loading asset logic
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* chore: removed old Flipper asset
* fix: used correct variable
* feat: enchanced tracing example
* refactor: renamed circleAssetShadow to assetShadow
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* feat: refactoring ball component to separate business from ui logic
* fix: tests
* fix: lint
* fix: test coverage
* Update lib/game/components/ball.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>