Alejandro Santiago
95fe7a62aa
feat: implemented rendering with `ZIndex` ( #282 )
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* feat: defined PinballCavas
* refactor: remove unawaited
* feat: defined renderTree
* refactor: made LaunchRamp a Component
* refactor: removed RenderPriority from FlutterForest
* feat: implementing PinballCanvasComponent
* refactor: migrated to zIndex
* refactor: removed old pinball_canvas.dart
* refactor: cleaned PinballCanvasComponent
* refactor: reordered children additions
* refactor: adjusted priorities
* refactor: adjusted RenderPriority
* refactor: improved rendering algorithm
* refactor: removes Blueprint
* test: migrating blueprint tests
* docs: removed Blueprint references
* refactor: renamed PinballCanvas to ZCanvas
* test: tested z_canvas_component
* refactor: renamed LayerSensor to use zIndex
* refactor: renamed RenderPriority to ZIndexes
* refactor: removed priority instances
* refactor: removed priority occurences
* fix: plunger and tapping positions
* test: correctly testes SparkyScorch
* test: adjusted ScoringBehavior test
* docs: documented z_canvas_component
* test: fixed ScoringBehavior tests
* refactor: renamed to ZCanvas
* refactor: applied PR suggestions
2 years ago
Allison Ryan
3bb5f42f58
refactor: `SparkyScorch` and asset renaming ( #268 )
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* refactor: sparky scorch
* test: update golden
* chore: update preLoad method
* chore: remove constructor
2 years ago
Alejandro Santiago
1f72dbfd4a
refactor(sandbox): reduced Stories boilerplate code ( #227 )
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* refactor: implemented addGame method
* refactor: renamed extension to StoryAddGame
* refactor: renamed .info to .description
* refactor: used imagesFileNames to cache images
* feat: specified simple toPath method
* refactor: removed unused import
* refactor: usde correct title
* fix: moved camera to center
* refactor: removed redundant Traceable
* feat: modified trace algorithm
2 years ago
Allison Ryan
12d20b8dbc
feat: add explicit render priorities ( #198 )
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* feat: static priorities
* refactor: assign all priority values
* chore: rocket and plunger priorities
* chore: rename priority class
* chore: add todo
* chore: remove todo
* refactor: move to separate file
* chore: uncomment score effects
* chore: revert spacing change
* refactor: update spaceship rail priority
* fix: issue in test from merge
* chore: add todos
* feat: add fire animation priority
3 years ago
Alejandro Santiago
62244f5a37
refactor: define pinball_flame package ( #199 )
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* feat: created pinball_theme package
* refactor: moved component_controller to pinball_flame
* ci: defined workflow
* refactor: moved blueprint and priority to pinball_flame
* feat: exported keyboard_input_controller.dart
* feat: made Mocks be Mocks
* docs: updated description
* docs: fixed typo
* fix: merge conflicts
3 years ago
Allison Ryan
bc53fb64d9
refactor: ball priority ( #183 )
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* refactor: ball priority
* refactor: ramp opening and score text
3 years ago
Rui Miguel Alonso
d32192a4e3
feat: ramps sandbox ( #168 )
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* feat: added LaunchRamp story
* feat: added SpaceshipRail story
* feat: added SpaceshipRamp story
* feat: added new stories for ramps to dashbook
* refactor: added priority and layer to Ball for BasicBallGame
* refactor: changed renderBody to allow tracing on ramps
* refactor: moved renderBody
* fix: bug on spaceshiprail exit never reached
* fix: spaceshiprail exit and basecamp ball blocked
* refactor: set spaceship foreground priority at super
3 years ago