Allison Ryan
38602c8dba
chore: add more colored assets ( #217 )
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* chore: add new assets and clean up code
* style: trailing comma
* refactor: use duration variable
3 years ago
Alejandro Santiago
c73d36d22b
feat: simplified Blueprint implementation ( #212 )
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* feat: adjusted Blueprint implementation
* refactor: improved tests
* refactor: renamed attach
* feat: tested components setter
* refactor: removed empty line
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: removed unecessary InitialPosition
* fix: awaited test
* refactor: moved Sensor to ControlledSparkyComputer
* fix: coverage
* refactor: renamed ContactCallback
* docs: renamed template
* docs: renamed template
* refactor: renamed mock ans sensor
* refactor: simplified spaceship_ramp
* refactor: reduced redundancy code
* feat: changes test query
* test: pump on spaceship ramp golden tests
* test: fixed golden tests for inactive spaceship ramp
* refactor: golden tests
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: RuiAlonso <rui.alonso@verygood.ventures>
3 years ago
Allison Ryan
12d20b8dbc
feat: add explicit render priorities ( #198 )
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* feat: static priorities
* refactor: assign all priority values
* chore: rocket and plunger priorities
* chore: rename priority class
* chore: add todo
* chore: remove todo
* refactor: move to separate file
* chore: uncomment score effects
* chore: revert spacing change
* refactor: update spaceship rail priority
* fix: issue in test from merge
* chore: add todos
* feat: add fire animation priority
3 years ago
Rui Miguel Alonso
e4ab7c35d1
feat: updated dino walls and bottom wall ( #203 )
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* feat: updated dino walls with coloured assets and fixed shapes and tests
* refactor: priorities for top wall
* refactor: added bottom wall coloured asset and fixed position and priority with dino bottom wall
* chore: added TODO comments for priority future refactors
* test: golden tests for dino and bottom walls
* refactor: bottom boundary render body
* fix: moved up boundary bottom to avoid line separation between dino bottom wall
3 years ago
Alejandro Santiago
0dbd8f1600
refactor: moved Sprites to children param ( #189 )
3 years ago
Alejandro Santiago
62244f5a37
refactor: define pinball_flame package ( #199 )
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* feat: created pinball_theme package
* refactor: moved component_controller to pinball_flame
* ci: defined workflow
* refactor: moved blueprint and priority to pinball_flame
* feat: exported keyboard_input_controller.dart
* feat: made Mocks be Mocks
* docs: updated description
* docs: fixed typo
* fix: merge conflicts
3 years ago
Allison Ryan
707e2e78b0
chore: bump flame versions ( #185 )
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* chore: bumped version numbers
* refactor: resolved gravityScale problems
* chore: fix inverted y axis issues
* test: update tests related to y directions
* fix: unused math imports
* chore: flame version in sandbox
* fix: merge axis adjustments
Co-authored-by: alestiago <dev@alestiago.com>
3 years ago
Allison Ryan
e1bdb0e14b
feat: prevent re-entering launch ramp ( #174 )
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* fix: launch ramp render issue
* feat: prevent going back into launch ramp
* fix: changes from merge
3 years ago
Allison Ryan
98f25242b6
refactor: bottom boundary curve ( #156 )
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* refactor: update bottom curve
* fix: unused import
* fix: disable golden tests
* refactor: use Traceable
* chore: re-enable zoom golden tests
3 years ago
Alejandro Santiago
51b7f478af
refactor: SpriteComponent subclassing ( #158 )
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* refactor: remove _loadSprites
* feat: defined BallSprite
* refactor: removed late SpriteComponent
* refactor: defined BaseboardSprite
* refactor: defined DinoWalls sprites
* refactor: defined FlutterSIgnPostSprite
* refactor: defined KickerSprite
* refactor: defined LaunchRampSprite
* refactor: removed trailing comma
* refactor: defined _AndroidHeadSpriteAnimation
* refactor: removed unused import
* refactor: defined FlipperSprite
* docs: improved SpaceshipWall docs
* refactor: defined SpaceshipRailRampSprite
* refactor: suffixed Component
* refactor: adjusted FlipperSpriteComponent size
* refactor: resized ball
* chore: trace all bodies in sandbox (#157 )
* feat: add traceAllBodies method
* chore: update tracing stories
* refactor: use for each
* refactor: convert to mixin
* refactor: simplify mixin
* feat(sandbox): made BasicBallGame traceable
* feat: adjusted ball size
3 years ago
Allison Ryan
b41cd80540
feat: add game boundaries ( #131 )
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* feat: add outer and bottom boundaries
* test: add golden test
* refactor: load sprite method
3 years ago