chore: remove pinballGame from PlayButtonOverlay

pull/254/head
arturplaczek 3 years ago
parent 643fa45839
commit ffb931e4c2

@ -1,20 +1,14 @@
import 'package:flutter/material.dart';
import 'package:pinball/game/pinball_game.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/start_game.dart';
/// {@template play_button_overlay}
/// [Widget] that renders the button responsible to starting the game
/// {@endtemplate}
class PlayButtonOverlay extends StatelessWidget {
/// {@macro play_button_overlay}
const PlayButtonOverlay({
Key? key,
required PinballGame game,
}) : _game = game,
super(key: key);
final PinballGame _game;
const PlayButtonOverlay({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
@ -23,22 +17,7 @@ class PlayButtonOverlay extends StatelessWidget {
return Center(
child: ElevatedButton(
onPressed: () {
_game.gameFlowController.start();
showDialog<void>(
context: context,
barrierDismissible: false,
builder: (_) {
final height = MediaQuery.of(context).size.height * 0.5;
return Center(
child: SizedBox(
height: height,
width: height * 1.4,
child: const CharacterSelectionDialog(),
),
);
},
);
context.read<StartGameBloc>().add(const PlayTapped());
},
child: Text(l10n.play),
),

@ -1,46 +1,42 @@
import 'package:bloc_test/bloc_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/bloc/start_game_bloc.dart';
import '../../../helpers/helpers.dart';
void main() {
group('PlayButtonOverlay', () {
late PinballGame game;
late GameFlowController gameFlowController;
late StartGameBloc startGameBloc;
setUp(() {
game = MockPinballGame();
gameFlowController = MockGameFlowController();
startGameBloc = MockStartGameBloc();
when(() => game.gameFlowController).thenReturn(gameFlowController);
when(gameFlowController.start).thenAnswer((_) {});
whenListen(
startGameBloc,
Stream.value(const StartGameState.initial()),
initialState: const StartGameState.initial(),
);
});
testWidgets('renders correctly', (tester) async {
await tester.pumpApp(PlayButtonOverlay(game: game));
await tester.pumpApp(const PlayButtonOverlay());
expect(find.text('Play'), findsOneWidget);
});
testWidgets('calls gameFlowController.start when taped', (tester) async {
await tester.pumpApp(PlayButtonOverlay(game: game));
await tester.tap(find.text('Play'));
await tester.pump();
verify(gameFlowController.start).called(1);
});
testWidgets('displays CharacterSelectionDialog when tapped',
testWidgets('calls PlayTapped event to StartGameBloc when taped on play',
(tester) async {
await tester.pumpApp(PlayButtonOverlay(game: game));
await tester.pumpApp(
const PlayButtonOverlay(),
startGameBloc: startGameBloc,
);
await tester.tap(find.text('Play'));
await tester.pump();
expect(find.byType(CharacterSelectionDialog), findsOneWidget);
verify(() => startGameBloc.add(const PlayTapped())).called(1);
});
});
}

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