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@ -22,17 +22,19 @@ class Backboard extends SpriteComponent with HasGameRef {
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/// Puts the Backboard in waiting mode, where the scoreboard is shown.
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Future<void> waitingMode() async {
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size = Vector2(120, 100);
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sprite = await gameRef.loadSprite(
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final sprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardScores.keyName,
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);
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size = sprite.originalSize / 10;
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this.sprite = sprite;
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}
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/// Puts the Backboard in game over mode, where the score input is shown.
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Future<void> gameOverMode() async {
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size = Vector2(100, 100);
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sprite = await gameRef.loadSprite(
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final sprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardGameOver.keyName,
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);
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size = sprite.originalSize / 10;
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this.sprite = sprite;
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}
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}
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