|
|
|
@ -1,7 +1,6 @@
|
|
|
|
|
// ignore_for_file: cascade_invocations
|
|
|
|
|
|
|
|
|
|
import 'package:bloc_test/bloc_test.dart';
|
|
|
|
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
|
|
|
|
import 'package:flame_test/flame_test.dart';
|
|
|
|
|
import 'package:flutter_test/flutter_test.dart';
|
|
|
|
|
import 'package:mocktail/mocktail.dart';
|
|
|
|
@ -19,7 +18,7 @@ void main() {
|
|
|
|
|
'loads correctly',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ready();
|
|
|
|
|
final flutterForest = FlutterForest(position: Vector2(0, 0));
|
|
|
|
|
final flutterForest = FlutterForest();
|
|
|
|
|
await game.ensureAdd(flutterForest);
|
|
|
|
|
|
|
|
|
|
expect(game.contains(flutterForest), isTrue);
|
|
|
|
@ -29,7 +28,7 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'onNewState adds a new ball',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flutterForest = FlutterForest(position: Vector2(0, 0));
|
|
|
|
|
final flutterForest = FlutterForest();
|
|
|
|
|
await game.ready();
|
|
|
|
|
await game.ensureAdd(flutterForest);
|
|
|
|
|
|
|
|
|
|