diff --git a/lib/game/components/score_effect_controller.dart b/lib/game/components/score_effect_controller.dart index 1c996ccd..2b9bb75a 100644 --- a/lib/game/components/score_effect_controller.dart +++ b/lib/game/components/score_effect_controller.dart @@ -16,10 +16,10 @@ class ScoreEffectController extends ComponentController ScoreEffectController(PinballGame component) : super(component); int _lastScore = 0; - final _rng = Random(); + final _random = Random(); double _noise() { - return _rng.nextDouble() * 5 * (_rng.nextBool() ? -1 : 1); + return _random.nextDouble() * 5 * (_random.nextBool() ? -1 : 1); } @override diff --git a/packages/pinball_components/sandbox/lib/stories/score_text_effect/basic.dart b/packages/pinball_components/sandbox/lib/stories/score_text_effect/basic.dart index eba263fa..a51aac70 100644 --- a/packages/pinball_components/sandbox/lib/stories/score_text_effect/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/score_text_effect/basic.dart @@ -11,7 +11,7 @@ class ScoreTextEffectBasicGame extends BasicGame with TapDetector { simply tap on the screen to spawn an effect on the given location. '''; - final rng = Random(); + final random = Random(); @override Future onLoad() async { @@ -22,7 +22,7 @@ class ScoreTextEffectBasicGame extends BasicGame with TapDetector { void onTapUp(TapUpInfo info) { add( ScoreTextEffect( - text: rng.nextInt(100000).toString(), + text: random.nextInt(100000).toString(), color: Colors.white, position: info.eventPosition.game..multiply(Vector2(1, -1)), ),