refactor: flipper position and angle

pull/161/head
Allison Ryan 4 years ago
parent a73877c633
commit f9442bfd14

@ -77,7 +77,7 @@ class _BottomGroupSide extends Component {
final flipper = ControlledFlipper(
side: _side,
)..initialPosition = Vector2((11.0 * direction) + centerXAdjustment, -42.4);
)..initialPosition = Vector2((11.8 * direction) + centerXAdjustment, -43.6);
final baseboard = Baseboard(side: _side)
..initialPosition = Vector2(
(25.58 * direction) + centerXAdjustment,

@ -198,7 +198,7 @@ class _FlipperJoint extends RevoluteJoint {
}
/// The total angle of the arc motion.
static const _sweepingAngle = math.pi / 3.5;
static const _sweepingAngle = 1.222;
final BoardSide side;

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