diff --git a/lib/game/components/board.dart b/lib/game/components/board.dart index 6232879c..34ef4d33 100644 --- a/lib/game/components/board.dart +++ b/lib/game/components/board.dart @@ -13,8 +13,8 @@ class Board extends Component { // TODO(alestiago): adjust positioning once sprites are added. final bottomGroup = _BottomGroup( position: Vector2( - PinballGame.boardBounds.center.dx - 5, - PinballGame.boardBounds.bottom + 20, + PinballGame.boardBounds.center.dx, + PinballGame.boardBounds.bottom + 10, ), spacing: 2, ); diff --git a/lib/game/components/wall.dart b/lib/game/components/wall.dart index e44de4a8..971d1040 100644 --- a/lib/game/components/wall.dart +++ b/lib/game/components/wall.dart @@ -101,6 +101,7 @@ class DinoTopWall extends BodyComponent with InitialPosition { final wallPerspectiveAngle = PinballGame.boardPerspectiveAngle + math.pi / 2; + // TODO(ruimiguel): calculate final UI wall shape. final topCurveShape = BezierCurveShape( controlPoints: [ Vector2(0, 0), @@ -114,18 +115,20 @@ class DinoTopWall extends BodyComponent with InitialPosition { ..friction = 0; fixturesDef.add(topFixtureDef); - final mediumCurveShape = BezierCurveShape( + const bottomCurveShift = -5.0; + // TODO(ruimiguel): calculate final UI wall shape. + final bottomCurveShape = BezierCurveShape( controlPoints: [ - Vector2(0 - 5, 0), - Vector2(0 - 5, 8), - Vector2(3 - 5, 8), - Vector2(7 - 5, 0), + Vector2(0 + bottomCurveShift, 0), + Vector2(0 + bottomCurveShift, 8), + Vector2(3 + bottomCurveShift, 8), + Vector2(7 + bottomCurveShift, 0), ], )..rotate(wallPerspectiveAngle); - final mediumFixtureDef = FixtureDef(mediumCurveShape) + final bottomFixtureDef = FixtureDef(bottomCurveShape) ..restitution = 0.1 ..friction = 0; - fixturesDef.add(mediumFixtureDef); + fixturesDef.add(bottomFixtureDef); return fixturesDef; } @@ -162,6 +165,7 @@ class DinoBottomWall extends BodyComponent with InitialPosition { final wallPerspectiveAngle = PinballGame.boardPerspectiveAngle + math.pi / 2; + // TODO(ruimiguel): calculate final UI wall shape. final topVertices = [ Vector2(0, 0), Vector2(0, 5), @@ -178,11 +182,12 @@ class DinoBottomWall extends BodyComponent with InitialPosition { ..friction = 0; fixturesDef.add(topWallFixtureDef); + const bottomShift = -20.0; final bottomVertices = [ - Vector2(0 - 20, 0), - Vector2(0 - 20, 4), - Vector2(-40 - 20, 4), - Vector2(-40 - 20, 0), + Vector2(0 + bottomShift, 0), + Vector2(0 + bottomShift, 4), + Vector2(-40 + bottomShift, 4), + Vector2(-40 + bottomShift, 0), ]..forEach((point) { point.rotate(wallPerspectiveAngle); });