refactor: max multiplier

pull/416/head
RuiAlonso 3 years ago
parent 83d85b6239
commit ed2ca42eee

@ -15,8 +15,9 @@ class RampMultiplierBehavior extends Component
) {
final hitsIncreased = previousState.hits < newState.hits;
final achievedFiveShots = newState.hits % 5 == 0;
final canIncrease = readBloc<GameBloc, GameState>().state.multiplier != 6;
return hitsIncreased & achievedFiveShots && canIncrease;
final notMaxMultiplier =
readBloc<GameBloc, GameState>().state.isMaxMultiplier;
return hitsIncreased & achievedFiveShots && notMaxMultiplier;
}
@override

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