feat: implemented layer_filtering_behavior

pull/340/head
alestiago 3 years ago
parent 8957b96ae3
commit ebdaaf953d

@ -22,7 +22,7 @@ export 'joint_anchor.dart';
export 'kicker/kicker.dart';
export 'launch_ramp.dart';
export 'layer.dart';
export 'layer_sensor.dart';
export 'layer_sensor/layer_sensor.dart';
export 'multiball/multiball.dart';
export 'multiplier/multiplier.dart';
export 'plunger.dart';

@ -0,0 +1,2 @@
export 'behaviors.dart';
export 'layer_filtering_behavior.dart';

@ -0,0 +1,31 @@
// ignore_for_file: public_member_api_docs
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
class LayerFilteringBehavior extends ContactBehavior<LayerSensor> {
@override
void beginContact(Object other, Contact contact) {
super.beginContact(other, contact);
if (other is! Ball) return;
if (other.layer != parent.insideLayer) {
final isBallEnteringOpening =
(parent.orientation == LayerEntranceOrientation.down &&
other.body.linearVelocity.y < 0) ||
(parent.orientation == LayerEntranceOrientation.up &&
other.body.linearVelocity.y > 0);
if (isBallEnteringOpening) {
other
..layer = parent.insideLayer
..zIndex = parent.insideZIndex;
}
} else {
other
..layer = parent.outsideLayer
..zIndex = parent.outsideZIndex;
}
}
}

@ -1,7 +1,8 @@
// ignore_for_file: avoid_renaming_method_parameters
// ignore_for_file: avoid_renaming_method_parameters, public_member_api_docs
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_components/src/components/layer_sensor/behaviors/layer_filtering_behavior.dart';
/// {@template layer_entrance_orientation}
/// Determines if a layer entrance is oriented [up] or [down] on the board.
@ -18,29 +19,33 @@ enum LayerEntranceOrientation {
/// [BodyComponent] located at the entrance and exit of a [Layer].
///
/// By default the base [layer] is set to [Layer.board] and the
/// [_outsideZIndex] is set to [ZIndexes.ballOnBoard].
/// [outsideZIndex] is set to [ZIndexes.ballOnBoard].
/// {@endtemplate}
abstract class LayerSensor extends BodyComponent
with InitialPosition, Layered, ContactCallbacks {
/// {@macro layer_sensor}
LayerSensor({
required Layer insideLayer,
required this.insideLayer,
Layer? outsideLayer,
required int insideZIndex,
required this.insideZIndex,
int? outsideZIndex,
required this.orientation,
}) : _insideLayer = insideLayer,
_outsideLayer = outsideLayer ?? Layer.board,
_insideZIndex = insideZIndex,
_outsideZIndex = outsideZIndex ?? ZIndexes.ballOnBoard,
super(renderBody: false) {
}) : outsideLayer = outsideLayer ?? Layer.board,
outsideZIndex = outsideZIndex ?? ZIndexes.ballOnBoard,
super(
renderBody: false,
children: [LayerFilteringBehavior()],
) {
layer = Layer.opening;
}
final Layer _insideLayer;
final Layer _outsideLayer;
final int _insideZIndex;
final int _outsideZIndex;
final Layer insideLayer;
final Layer outsideLayer;
final int insideZIndex;
final int outsideZIndex;
/// The [Shape] of the [LayerSensor].
Shape get shape;
@ -58,33 +63,7 @@ abstract class LayerSensor extends BodyComponent
);
final bodyDef = BodyDef(
position: initialPosition,
userData: this,
);
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
@override
void beginContact(Object other, Contact contact) {
super.beginContact(other, contact);
if (other is! Ball) return;
if (other.layer != _insideLayer) {
final isBallEnteringOpening =
(orientation == LayerEntranceOrientation.down &&
other.body.linearVelocity.y < 0) ||
(orientation == LayerEntranceOrientation.up &&
other.body.linearVelocity.y > 0);
if (isBallEnteringOpening) {
other
..layer = _insideLayer
..zIndex = _insideZIndex;
}
} else {
other
..layer = _outsideLayer
..zIndex = _outsideZIndex;
}
}
}
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