feat: use PinballButton to start the game (#288)

pull/300/head
arturplaczek 2 years ago committed by GitHub
parent edf427513a
commit e7717643fd
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GPG Key ID: 4AEE18F83AFDEB23

@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
import 'package:pinball/game/pinball_game.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball_ui/pinball_ui.dart';
/// {@template play_button_overlay}
/// [Widget] that renders the button responsible to starting the game
@ -20,14 +21,12 @@ class PlayButtonOverlay extends StatelessWidget {
Widget build(BuildContext context) {
final l10n = context.l10n;
return Center(
child: ElevatedButton(
onPressed: () async {
_game.gameFlowController.start();
await showCharacterSelectionDialog(context);
},
child: Text(l10n.play),
),
return PinballButton(
text: l10n.play,
onTap: () async {
_game.gameFlowController.start();
await showCharacterSelectionDialog(context);
},
);
}
}

@ -21,26 +21,29 @@ class PinballButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return DecoratedBox(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(Assets.images.button.pinballButton.keyName),
return Material(
color: PinballColors.transparent,
child: DecoratedBox(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(Assets.images.button.pinballButton.keyName),
),
),
),
child: Center(
child: InkWell(
onTap: onTap,
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 32,
vertical: 16,
),
child: Text(
text,
style: Theme.of(context)
.textTheme
.headline3!
.copyWith(color: PinballColors.white),
child: Center(
child: InkWell(
onTap: onTap,
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 32,
vertical: 16,
),
child: Text(
text,
style: Theme.of(context)
.textTheme
.headline3!
.copyWith(color: PinballColors.white),
),
),
),
),

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