From e5f3d09f70412a20e12b3cbe969286e941f46311 Mon Sep 17 00:00:00 2001 From: alestiago Date: Fri, 6 May 2022 05:09:27 +0100 Subject: [PATCH] refactor: removed uncessary KeybordHandler mixin --- .../displays/initials_submission_failure_display_test.dart | 4 +--- .../displays/initials_submission_success_display_test.dart | 4 +--- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/test/game/components/backbox/displays/initials_submission_failure_display_test.dart b/test/game/components/backbox/displays/initials_submission_failure_display_test.dart index f5b86653..e6523019 100644 --- a/test/game/components/backbox/displays/initials_submission_failure_display_test.dart +++ b/test/game/components/backbox/displays/initials_submission_failure_display_test.dart @@ -7,11 +7,9 @@ import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/components/backbox/displays/initials_submission_failure_display.dart'; -class _TestGame extends Forge2DGame with HasKeyboardHandlerComponents {} - void main() { group('InitialsSubmissionFailureDisplay', () { - final flameTester = FlameTester(_TestGame.new); + final flameTester = FlameTester(Forge2DGame.new); flameTester.test('renders correctly', (game) async { await game.ensureAdd(InitialsSubmissionFailureDisplay()); diff --git a/test/game/components/backbox/displays/initials_submission_success_display_test.dart b/test/game/components/backbox/displays/initials_submission_success_display_test.dart index 282bf6be..3a247ce3 100644 --- a/test/game/components/backbox/displays/initials_submission_success_display_test.dart +++ b/test/game/components/backbox/displays/initials_submission_success_display_test.dart @@ -7,11 +7,9 @@ import 'package:flame_test/flame_test.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:pinball/game/components/backbox/displays/initials_submission_success_display.dart'; -class _TestGame extends Forge2DGame with HasKeyboardHandlerComponents {} - void main() { group('InitialsSubmissionSuccessDisplay', () { - final flameTester = FlameTester(_TestGame.new); + final flameTester = FlameTester(Forge2DGame.new); flameTester.test('renders correctly', (game) async { await game.ensureAdd(InitialsSubmissionSuccessDisplay());